Npc = gate-a 91 2000 800 100 100 30000 0 0 1 1 8 1600 100 0 10 0 1 3000 2 0 0 0 1 3
Npc = gate-e 91 2000 800 100 100 30000 0 0 1 2 8 1600 100 0 10 0 1 3000 2 0 0 0 1 3
I have these things in my npc.cfg.. when I summon them.. I can't see them.. and I am stuck in them.. with GMkill I can destroy them.. what they are and how they should look like? and for what they are?
btw.. how could I read out from npc.cfg.. what sprites it uses.. where is it definated?
Gate-a And Gate-e
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I looked at the sources and found this :
Used in funcs :
Found this code too. Look at the comments, it seems to crash...
Used in funcs :
Code: Select all
LocalStartHeldenianMode()
bCreateNewNpc()
AdminOrder_Polymorph()
AdminOrder_ClearNpc()
Code: Select all
/*case 91: // gate
m_pNpcList[i]->m_sAppr2 = 0xF000; // 10 aura no sphere 13 no name movable with magic (crash) test to 29
break;*/
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a and e are obviously for aresden and elvine.. Probably the gates are made as being a "monster" , so you can kill them..
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OK then.. I looked inside the Gate.PAK, but there were errors with some pictures... but I saw these Heldenian Gate pictures there as well.. suppose they are these.. and depends which side is attacker.. then gates in Castle siege version will be gate-a or gate-e
<img src='http://helbreath.pri.ee/userbars/hbest-gamemaster2.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/hbsoccer-owner.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/scorpa-rider.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/logout-master.jpg' border='0' alt='user posted image' /> <br>.<br>................................Ego sum Rage, flagellum Dei!<br><br>The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? (bash.org)
Gates dont have all angles. They dont need them because they are only for displaying at 1 angle so when you summon a gate it will most likely display on the wrong angle therefore causing client crashes and various other bugs.
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I confirm, Gates are used by Heldenian Type 2.
They can only face direction 3 or 5, other sprites may crash the client.. On Heldenian type 2 only direction 3 is used.
Aggressors need to break Gates to enter the castle.
Other Heldenian related items:
Sorceress, Barbarians, MasterElfs, Dark / BlackShadowKnight, Tank and related Scrolls, Gail (at Commander Hall), Flags , CBturret, AncientGrandCanon. . .
They can only face direction 3 or 5, other sprites may crash the client.. On Heldenian type 2 only direction 3 is used.
Aggressors need to break Gates to enter the castle.
Other Heldenian related items:
Sorceress, Barbarians, MasterElfs, Dark / BlackShadowKnight, Tank and related Scrolls, Gail (at Commander Hall), Flags , CBturret, AncientGrandCanon. . .
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