Gate-a And Gate-e

Discussion about Helbreath Server Files.
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RageIlluminati
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Post by RageIlluminati »

Npc = gate-a 91 2000 800 100 100 30000 0 0 1 1 8 1600 100 0 10 0 1 3000 2 0 0 0 1 3
Npc = gate-e 91 2000 800 100 100 30000 0 0 1 2 8 1600 100 0 10 0 1 3000 2 0 0 0 1 3

I have these things in my npc.cfg.. when I summon them.. I can't see them.. and I am stuck in them.. with GMkill I can destroy them.. what they are and how they should look like? and for what they are?

btw.. how could I read out from npc.cfg.. what sprites it uses.. where is it definated?
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diuuude
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Post by diuuude »

I looked at the sources and found this :

Used in funcs :

Code: Select all

LocalStartHeldenianMode()
bCreateNewNpc()
AdminOrder_Polymorph()
AdminOrder_ClearNpc()
Found this code too. Look at the comments, it seems to crash...

Code: Select all

/*case 91: // gate
  	m_pNpcList[i]->m_sAppr2 = 0xF000; // 10 aura no sphere 13 no name movable with magic (crash) test to 29
  	break;*/
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Slayer
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Post by Slayer »

a and e are obviously for aresden and elvine.. Probably the gates are made as being a "monster" , so you can kill them..
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RageIlluminati
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Post by RageIlluminati »

OK then.. I looked inside the Gate.PAK, but there were errors with some pictures... but I saw these Heldenian Gate pictures there as well.. suppose they are these.. and depends which side is attacker.. then gates in Castle siege version will be gate-a or gate-e
<img src='http://helbreath.pri.ee/userbars/hbest-gamemaster2.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/hbsoccer-owner.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/scorpa-rider.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/logout-master.jpg' border='0' alt='user posted image' /> <br>.<br>................................Ego sum Rage, flagellum Dei!<br><br>The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? (bash.org)
Diplo
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Post by Diplo »

ya in one heldenian there are 2 gates u have to kill to et to the other side,
Dax
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Post by Dax »

Gates dont have all angles. They dont need them because they are only for displaying at 1 angle so when you summon a gate it will most likely display on the wrong angle therefore causing client crashes and various other bugs.
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snoopy81
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Post by snoopy81 »

I confirm, Gates are used by Heldenian Type 2.
They can only face direction 3 or 5, other sprites may crash the client.. On Heldenian type 2 only direction 3 is used.

Aggressors need to break Gates to enter the castle.

Other Heldenian related items:
Sorceress, Barbarians, MasterElfs, Dark / BlackShadowKnight, Tank and related Scrolls, Gail (at Commander Hall), Flags , CBturret, AncientGrandCanon. . .
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