the bold numbers are the coords.. start from one point.. and go to another point.. it will form its own.. symmetric rectangle of which the monsters can walk in.. and move about.. make sue its not too big
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those are the x,y coordinates of the rectanglular pit..
which means.. the coords..
(199,225) and (229,249)
pit is inbetween there..
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Num: the designated spawn number. not how many of the creatures spawn. if your first spawn has a number of 1 and you want to add another spawn, just make it Num 2. (in the example number is 6)
Type: well actaully, to tell you the truth, i have no idea. always at 1,so keep it as 1.
RECT: to have monsters spawn, you need to specify 2 sets of coordinates for the creatures to spawn in.
spot-mob-generator = 6 1 374 35 425 96 18 25
the numbers 374 and 35, 425 and 96 are map coordinates, they specify exactly where the spawn is to occur.
Mob: simply, the creature that will be spawning. in the above example, 18 is the Mob, this will spawn
zombies. if you look inside npc.cfg, each creature has a "type" number, thats the number you use under "mob".
MobNum: this number is simply how many creatures will spawn.
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