Ms80 = Ms40.

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Dshaked
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Post by Dshaked »

Item = 1241 BerserkWand(MS.80) 1 8 13 1 6 0 80 0 0 5000 0 17 4 -12000 1000 34 3 100 0 0 0 21 8 6

whats problem on this? : < , its some ms 100 etc, and if i put ms15 = ms10 , ms60=ms130 :S
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Windy
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Post by Windy »

....its in the source that the total ammount of mana saved can only be 80%....look at it...if imanasave >=80 {
imanasave = 80
}
blah blah blah whatever it is.....besides whats 130% ms gonna do, give you MP when u cast a spell? lol....alot of things are set in the source just like the maximum ammount of MA and PA and all
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Dshaked
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Post by Dshaked »

Dont works : <, tell me whats i do for this.

m_pClientList[iClientH]->m_iManaSaveRatio += m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue2;
// ¸¶³ª Àý°¨·üÀº ÃÖ´ë >=80 {imanasave= 80
if (m_pClientList[iClientH]->m_iManaSaveRatio > 80) m_pClientList[iClientH]->m_iManaSaveRatio = 80;
break;
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Drajwer
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Post by Drajwer »

cuz u have better dmg and u must pay more mana for it kk
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Dshaked
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Post by Dshaked »

omg? thats the why wands bugs?
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Dshaked
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Post by Dshaked »

THIS DONT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ResurWand(MS.50) ms is 50 in itemconfig.
I put esw mana needs 140.
And esw needs 92 mana. WtF?

And ResurWand(MS.40)
Esw needs 97 Mana.
WTF?
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Tafka12
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Post by Tafka12 »

MS = Mana Save and it lowered it OK?
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diuuude
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Post by diuuude »

Look at these functions :

PlayerMagicHandler()

Code: Select all

if (m_pClientList[iClientH]->m_iManaSaveRatio > 0) {
  	dV1 = (double)m_pClientList[iClientH]->m_iManaSaveRatio;
  	dV2 = (double)(dV1 / 100.0f);
  	dV3 = (double)iManaCost;
  	dV1 = dV2 * dV3;	
  	dV2 = dV3 - dV1; 
  	iManaCost = (int)dV2;

  	if (iManaCost <= 0) iManaCost = 1;
  }
CalcTotalItemEffect()

Code: Select all

case DEF_ITEMEFFECTTYPE_ATTACK_MANASAVE:
    m_pClientList[iClientH]->m_iManaSaveRatio    += m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue4;
    if (m_pClientList[iClientH]->m_iManaSaveRatio > 80) m_pClientList[iClientH]->m_iManaSaveRatio = 80;
    break;
I hope it will help you ;-)
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Dshaked
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Post by Dshaked »

Eh......i edited them to my source and.

Ms80 wand ("esw really cost 200") , but with ms80 wand it cost 60mana , wtf? :D
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diuuude
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Post by diuuude »

Hum... i never changed that in sources so i don't really know how it work... Try to look for these vars wherever they are :

iManaCost
m_iManaSaveRatio


Maybe you'll find something interesting that'll help you
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Post by bone-you »

Let's go with the obvious questions. Did you have an MS neck equipped? Are your contents correct with your server configs?
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Dshaked
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Post by Dshaked »

I tested that without msneck , ms10 neck didit work , ms10=ms20 ...
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kahn
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Post by kahn »

i dont under stand why u have sutch a prob if u want ms 20 wand ms 40 just change in cfg if u rename it and ur server is running ppl who have them on reboot will all get d/c i have not hade any problems changing MS

Item = 291 MagicWand(MS30-LLF) 1 8 13 5 7 3 { 80 }0 0 4800 0 17 0 -10000 1000 35 3 0 0 0 0 21 8 0


80 = MS 80 works fien 4 me
Dshaked
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Post by Dshaked »

L o L :D , i think problem is in client ;).
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Windy
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Post by Windy »

lol listening to ppl who have no idea what they are talking about is funny....first of all the MS80 wand works alone becase the MAXIMUM MS% is 80% so even if u use other necks and stuff your MS is already maxxed at 80%

2nd of all the problem IS NOT in the client....if the mp rates were controlled in the client in any way then there would be MP hacks and all that stuff, u can freeze ur MP at like 600 in the client and be at 32 mp on the server but the server doesnt see ur clients MP so u still cant cast the spell....the client has nothing to do with the spells except for effects and displaying how much MP it THINKS u used from what the cfg says

in order to get more than 80% MS you MUST change it in the source and somebody even posted the code here....if you cant change whats given to you then you dont deserve to even be in the source whatsoever...its like one of the most basic things ever

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