Ms80 = Ms40.
Item = 1241 BerserkWand(MS.80) 1 8 13 1 6 0 80 0 0 5000 0 17 4 -12000 1000 34 3 100 0 0 0 21 8 6
whats problem on this? : < , its some ms 100 etc, and if i put ms15 = ms10 , ms60=ms130 :S
whats problem on this? : < , its some ms 100 etc, and if i put ms15 = ms10 , ms60=ms130 :S
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....its in the source that the total ammount of mana saved can only be 80%....look at it...if imanasave >=80 {
imanasave = 80
}
blah blah blah whatever it is.....besides whats 130% ms gonna do, give you MP when u cast a spell? lol....alot of things are set in the source just like the maximum ammount of MA and PA and all
imanasave = 80
}
blah blah blah whatever it is.....besides whats 130% ms gonna do, give you MP when u cast a spell? lol....alot of things are set in the source just like the maximum ammount of MA and PA and all
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Dont works : <, tell me whats i do for this.
m_pClientList[iClientH]->m_iManaSaveRatio += m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue2;
// ¸¶³ª Àý°¨·üÀº ÃÖ´ë >=80 {imanasave= 80
if (m_pClientList[iClientH]->m_iManaSaveRatio > 80) m_pClientList[iClientH]->m_iManaSaveRatio = 80;
break;
m_pClientList[iClientH]->m_iManaSaveRatio += m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue2;
// ¸¶³ª Àý°¨·üÀº ÃÖ´ë >=80 {imanasave= 80
if (m_pClientList[iClientH]->m_iManaSaveRatio > 80) m_pClientList[iClientH]->m_iManaSaveRatio = 80;
break;
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cuz u have better dmg and u must pay more mana for it kk
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omg? thats the why wands bugs?
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THIS DONT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ResurWand(MS.50) ms is 50 in itemconfig.
I put esw mana needs 140.
And esw needs 92 mana. WtF?
And ResurWand(MS.40)
Esw needs 97 Mana.
WTF?
ResurWand(MS.50) ms is 50 in itemconfig.
I put esw mana needs 140.
And esw needs 92 mana. WtF?
And ResurWand(MS.40)
Esw needs 97 Mana.
WTF?
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MS = Mana Save and it lowered it OK?
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Look at these functions :
PlayerMagicHandler()
CalcTotalItemEffect()
I hope it will help you
PlayerMagicHandler()
Code: Select all
if (m_pClientList[iClientH]->m_iManaSaveRatio > 0) {
dV1 = (double)m_pClientList[iClientH]->m_iManaSaveRatio;
dV2 = (double)(dV1 / 100.0f);
dV3 = (double)iManaCost;
dV1 = dV2 * dV3;
dV2 = dV3 - dV1;
iManaCost = (int)dV2;
if (iManaCost <= 0) iManaCost = 1;
}
Code: Select all
case DEF_ITEMEFFECTTYPE_ATTACK_MANASAVE:
m_pClientList[iClientH]->m_iManaSaveRatio += m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue4;
if (m_pClientList[iClientH]->m_iManaSaveRatio > 80) m_pClientList[iClientH]->m_iManaSaveRatio = 80;
break;

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Eh......i edited them to my source and.
Ms80 wand ("esw really cost 200") , but with ms80 wand it cost 60mana , wtf?
Ms80 wand ("esw really cost 200") , but with ms80 wand it cost 60mana , wtf?

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Hum... i never changed that in sources so i don't really know how it work... Try to look for these vars wherever they are :
iManaCost
m_iManaSaveRatio
Maybe you'll find something interesting that'll help you
iManaCost
m_iManaSaveRatio
Maybe you'll find something interesting that'll help you
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Let's go with the obvious questions. Did you have an MS neck equipped? Are your contents correct with your server configs?
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I tested that without msneck , ms10 neck didit work , ms10=ms20 ...
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i dont under stand why u have sutch a prob if u want ms 20 wand ms 40 just change in cfg if u rename it and ur server is running ppl who have them on reboot will all get d/c i have not hade any problems changing MS
Item = 291 MagicWand(MS30-LLF) 1 8 13 5 7 3 { 80 }0 0 4800 0 17 0 -10000 1000 35 3 0 0 0 0 21 8 0
80 = MS 80 works fien 4 me
Item = 291 MagicWand(MS30-LLF) 1 8 13 5 7 3 { 80 }0 0 4800 0 17 0 -10000 1000 35 3 0 0 0 0 21 8 0
80 = MS 80 works fien 4 me
L o L
, i think problem is in client
.


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lol listening to ppl who have no idea what they are talking about is funny....first of all the MS80 wand works alone becase the MAXIMUM MS% is 80% so even if u use other necks and stuff your MS is already maxxed at 80%
2nd of all the problem IS NOT in the client....if the mp rates were controlled in the client in any way then there would be MP hacks and all that stuff, u can freeze ur MP at like 600 in the client and be at 32 mp on the server but the server doesnt see ur clients MP so u still cant cast the spell....the client has nothing to do with the spells except for effects and displaying how much MP it THINKS u used from what the cfg says
in order to get more than 80% MS you MUST change it in the source and somebody even posted the code here....if you cant change whats given to you then you dont deserve to even be in the source whatsoever...its like one of the most basic things ever
2nd of all the problem IS NOT in the client....if the mp rates were controlled in the client in any way then there would be MP hacks and all that stuff, u can freeze ur MP at like 600 in the client and be at 32 mp on the server but the server doesnt see ur clients MP so u still cant cast the spell....the client has nothing to do with the spells except for effects and displaying how much MP it THINKS u used from what the cfg says
in order to get more than 80% MS you MUST change it in the source and somebody even posted the code here....if you cant change whats given to you then you dont deserve to even be in the source whatsoever...its like one of the most basic things ever
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