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DrawDialogBox_LevelUpSettings
smth like this
and one other function too with smth to do with LevelUp
. search too next time, it's posted.
DrawDialogBox_LevelUpSettings
smth like this
and one other function too with smth to do with LevelUp
. search too next time, it's posted.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Code: Select all
// Strength UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Str += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Str++;
}
PlaySound('E', 14, 5);
} }
// Vitality UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 146) && (msY <= sY + 152) && (m_iVit <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Vit += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Vit++;
}
PlaySound('E', 14, 5);
} }
// Dexterity UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 165) && (msY <= sY + 171) && (m_iDex <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Dex += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Dex++;
}
PlaySound('E', 14, 5);
} }
// Intelligence UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 184) && (msY <= sY + 190) && (m_iInt <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Int += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Int++;
}
PlaySound('E', 14, 5);
} }
// Magic UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 203) && (msY <= sY + 209) && (m_iMag <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Mag += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Mag++;
}
PlaySound('E', 14, 5);
} }
// Charisma UP - Diuuude
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 222) && (msY <= sY + 228) && (m_iCharisma <= 500) && (m_iLU_Point > 0))
{ if (m_bCtrlPressed == TRUE)
{ if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point -= 5;
m_cLU_Char += 5;
}
PlaySound('E', 14, 5);
}else
{ if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
{ m_iLU_Point--;
m_cLU_Char++;
}
PlaySound('E', 14, 5);
} }
Code: Select all
if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr <= 500) && (m_iLU_Point > 0))