client change stats...

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Namesis
Regular
Posts: 88
Joined: Fri Mar 03, 2006 12:53 pm

Post by Namesis »

what i need to find to change stats in snoopy81's 3.82 client src?
Tafka12
<3 bd long time
Posts: 772
Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

search for somekind of
DrawDialogBox_LevelUpSettings

smth like this
and one other function too with smth to do with LevelUp
. search too next time, it's posted.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
xmukox
Member
Posts: 175
Joined: Sun Sep 11, 2005 9:53 am

Post by xmukox »

Code: Select all

 // Strength UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Str += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Str++;
  	}
  	PlaySound('E', 14, 5);
	}	}

	// Vitality UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 146) && (msY <= sY + 152) && (m_iVit <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Vit += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Vit++;
  	}
  	PlaySound('E', 14, 5);
	}	}

	// Dexterity UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 165) && (msY <= sY + 171) && (m_iDex <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Dex += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Dex++;
  	}
  	PlaySound('E', 14, 5);
	}	}

	// Intelligence UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 184) && (msY <= sY + 190) && (m_iInt <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Int += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Int++;
  	}
  	PlaySound('E', 14, 5);
	}	}

	// Magic UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 203) && (msY <= sY + 209) && (m_iMag <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Mag += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Mag++;
  	}
  	PlaySound('E', 14, 5);
	}	}

	// Charisma UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 222) && (msY <= sY + 228) && (m_iCharisma <= 500) && (m_iLU_Point > 0))
	{	if (m_bCtrlPressed == TRUE)
  {	if ((m_iLU_Point >= 5)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point -= 5;
    m_cLU_Char += 5;
  	}
  	PlaySound('E', 14, 5);
  }else
  {	if ((m_iLU_Point > 0)&&(m_bIsDialogEnabled[42] == FALSE))
  	{	m_iLU_Point--;
    m_cLU_Char++;
  	}
  	PlaySound('E', 14, 5);
	}	}
change with that:

Code: Select all

 if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr <= 500) && (m_iLU_Point > 0))
(m_iStr <= 500) - its max str with that code ;d
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