Code: Select all
case 66: // Wyvern
bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType, // NPC Type
50, // ĆˆĀ®Ā·Ć¼( ĆƒĆ–Ā¼Ć’ ~ ĆƒĆ–Ā´Ć« Ā»Ć§Ć€ĆŒĆ€Ć‡ Ā¾Ć†Ć€ĆŒĆ…Ć›Ć€ĆŒ Ā³ĀŖĀæĆƒ ĆˆĀ®Ā·Ć¼ , 100 Ć€ĆŒĀøĆ© ĆƒĆ–Ā´Ć« °¹¼ö ¸¸Å ³ª¿Â´Ù.)
5, // Ā³ĀŖĀæĆ¨Ā¾ĆŸ ÇÏ´Â Item ĆƒĆ–Ā¼Ć’ °³¼ö
15, // Ā³ĀŖĀæĆƒĀ¼Ć¶ ÀÖ´Â Item ĆƒĆ–Ā´Ć« °³¼ö
m_pNpcList[iNpcH]->m_sX, // ±âĆĆ˜ ĆÂÇ X
m_pNpcList[iNpcH]->m_sY, // ±âĆĆ˜ ĆÂÇ Y
DEF_ITEMSPREAD_FIXED, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸®´Â ¹æ¹ý (RANDOM, FIXED)
4, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸± ¹üÀ§, DEF_ITEMSPREAD_RANDOM À϶§¸¸ »ç¿ë
iItemIDs, // Ā¹Ć˛Ā¾Ć†ĀæĆƒ Ā¾Ć†Ć€ĆŒĆ…Ć› Idµé
ItemPositions, // Ā¾Ć†Ć€ĆŒĆ…Ć›ĀµĆ©Ć€Ć‡ À§ÄĀ
&iNumItem); // Ā¾Ć†Ć€ĆŒĆ…Ć›Ć€Ć‡ ĆƒĆ‘ °¹¼ö
break;
case 73: // Fire-Wyvern
bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType, // NPC Type
50, // ĆˆĀ®Ā·Ć¼( ĆƒĆ–Ā¼Ć’ ~ ĆƒĆ–Ā´Ć« Ā»Ć§Ć€ĆŒĆ€Ć‡ Ā¾Ć†Ć€ĆŒĆ…Ć›Ć€ĆŒ Ā³ĀŖĀæĆƒ ĆˆĀ®Ā·Ć¼ , 100 Ć€ĆŒĀøĆ© ĆƒĆ–Ā´Ć« °¹¼ö ¸¸Å ³ª¿Â´Ù.)
5, // Ā³ĀŖĀæĆ¨Ā¾ĆŸ ÇÏ´Â Item ĆƒĆ–Ā¼Ć’ °³¼ö
15, // Ā³ĀŖĀæĆƒĀ¼Ć¶ ÀÖ´Â Item ĆƒĆ–Ā´Ć« °³¼ö
m_pNpcList[iNpcH]->m_sX, // ±âĆĆ˜ ĆÂÇ X
m_pNpcList[iNpcH]->m_sY, // ±âĆĆ˜ ĆÂÇ Y
2, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸®´Â ¹æ¹ý (RANDOM, FIXED)
4, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸± ¹üÀ§, DEF_ITEMSPREAD_RANDOM À϶§¸¸ »ç¿ë
iItemIDs, // Ā¹Ć˛Ā¾Ć†ĀæĆƒ Ā¾Ć†Ć€ĆŒĆ…Ć› Idµé
ItemPositions, // Ā¾Ć†Ć€ĆŒĆ…Ć›ĀµĆ©Ć€Ć‡ À§ÄĀ
&iNumItem); // Ā¾Ć†Ć€ĆŒĆ…Ć›Ć€Ć‡ ĆƒĆ‘ °¹¼ö
break;
case 81:
bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType, // NPC Type
50, // ĆˆĀ®Ā·Ć¼( ĆƒĆ–Ā¼Ć’ ~ ĆƒĆ–Ā´Ć« Ā»Ć§Ć€ĆŒĆ€Ć‡ Ā¾Ć†Ć€ĆŒĆ…Ć›Ć€ĆŒ Ā³ĀŖĀæĆƒ ĆˆĀ®Ā·Ć¼ , 100 Ć€ĆŒĀøĆ© ĆƒĆ–Ā´Ć« °¹¼ö ¸¸Å ³ª¿Â´Ù.)
12, // Ā³ĀŖĀæĆ¨Ā¾ĆŸ ÇÏ´Â Item ĆƒĆ–Ā¼Ć’ °³¼ö
20, // Ā³ĀŖĀæĆƒĀ¼Ć¶ ÀÖ´Â Item ĆƒĆ–Ā´Ć« °³¼ö
m_pNpcList[iNpcH]->m_sX, // ±âĆĆ˜ ĆÂÇ X
m_pNpcList[iNpcH]->m_sY, // ±âĆĆ˜ ĆÂÇ Y
DEF_ITEMSPREAD_FIXED, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸®´Â ¹æ¹ý (RANDOM, FIXED)
65, // Ā¾Ć†Ć€ĆŒĆ…Ć› »Ñ¸± ¹üÀ§, DEF_ITEMSPREAD_RANDOM À϶§¸¸ »ç¿ë
iItemIDs, // Ā¹Ć˛Ā¾Ć†ĀæĆƒ Ā¾Ć†Ć€ĆŒĆ…Ć› Idµé
ItemPositions, // Ā¾Ć†Ć€ĆŒĆ…Ć›ĀµĆ©Ć€Ć‡ À§ÄĀ
&iNumItem);
i use the Djuuudes HG 1.2.1 source...
PS! can anyone compile me my HGserver source to HGserver.exe ??? my msn is carvanho@hot.ee
i have edited sources but compile not work :S