... im looking to how to put more % when like you get Short Sword 1% Skill Added and each time i want to put %20 in each skill that the person gets the % of the Skill ...
try looking here
void CGame::TrainSkillResponse(BOOL bSuccess, int iClientH, int iSkillNum, int iSkillLevel)
and heres how many of and idice and crap
void CGame::UseSkillHandler(int iClientH, int iV1, int iV2, int iV3)
sould help u a bit i just took a quick look if it dosent help ill look again whne i got some time
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int CGame::_iCalcSkillSSNpoint(int iLevel)
{
return 1;
}
When you will be successfull in using a skill, it will be raised with 1%... 1 ss hit = 1%, 100 ss hits = 100%...
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