int CGame::_iCalcSkillSSNpoint(int iLevel)
{
int iRet;
if (iLevel < 1) return 1;
if (iLevel <= 50)
iRet = iLevel;
else if (iLevel > 50) {
<span style='color:red'>iRet = ( iLevel * iLevel ) / 10;</span> }
return iRet;
}
this is the code that forces u to become a combatant after u hit lvl 100.
edit the word true in the red line to false(if u wan to let ur players stay as civillian)
it is under
then scroll down a little and u can seeBOOL CGame::bCheckLevelUp(int iClientH)
if (m_pClientList[iClientH]->m_iLevel > 100)
if (m_pClientList[iClientH]->m_bIsPlayerCivil == TRUE)
<span style='color:red'>ForceChangePlayMode(iClientH, TRUE);</span>
hehe. this just a little something for those who cant make heads or tails of the source.
