2.18 source 4 gb
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- DBfiller
- Posts: 3816
- Joined: Fri Oct 31, 2003 5:30 am
- Location: San Diego CA, USA
- Contact:
poonedKLKS wrote: oh look, KLKS and Bigchief haf 2.18 source.
/me looks at kai & NightWolfZ, DO YOU HAVE IT ? W00t W00t YOU DONT ? BUGGER OFF NOOD, COS WE DO
ps has it ever occured to you that most of the people with 2.18 source play gunbound ? hehehehehe
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
lets see, KLKS was the only one on HBX that knew how to add the Trade working to the source, i mean he was/is the only one who can fix the trade am i rigth? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
:unsure: i thought u will add it to my source lmao
tho u must be good that u are the only one that know how to fix it, as i heard from others u did get it from real files, u traduced from another language (programmin languange i think it was) dont remember the name, but has to do with c++, i think u traduced it to c++ some stuff like that hahaha
Ps: brin HBX BACK!!!!!!!!!!!!

tho u must be good that u are the only one that know how to fix it, as i heard from others u did get it from real files, u traduced from another language (programmin languange i think it was) dont remember the name, but has to do with c++, i think u traduced it to c++ some stuff like that hahaha
Ps: brin HBX BACK!!!!!!!!!!!!
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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- DBfiller
- Posts: 3816
- Joined: Fri Oct 31, 2003 5:30 am
- Location: San Diego CA, USA
- Contact:
klks is nood, dun know much c++, also hb server files are nub, not very complicatedlocobans wrote: :unsure: i thought u will add it to my source lmao![]()
tho u must be good that u are the only one that know how to fix it, as i heard from others u did get it from real files, u traduced from another language (programmin languange i think it was) dont remember the name, but has to do with c++, i think u traduced it to c++ some stuff like that hahaha
Ps: brin HBX BACK!!!!!!!!!!!!
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
well if its that easy, may u put trade on my source fileS? :unsure: the "key code" of it? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
Lol Dont wanna Sound like an Ass or a Lazy Bitch but
U Guys Shoulda took my Advice from The HBX Forums
But i Geuss Only ZubaZan Was the only One who Read my post
Its Easier to Just Debug The Chinese 2.24 GServ Into Ascii
("PMX3 Handling") Instead of Coding The old Shitty C Code up
No Offense to anyone But I Figure ur shit is just so Buggy its unStandable
Yea Zero called me a n00b and shit But The Fact that i had my Gserv 95% Debugged While u all was Incredibly Amazed By Getting the Color Bugg Fixed... Yea i dont Post here alot but i love reading Your Forums
Lol Damn Kids always gotta Take the Easy but Less Quality Road
But in the End They always Lose Out....
So Why did HBX Close down anyways? Finally Figure Out That there programmers Where Clueless on Most of the Vars.? Funny Shit... Not To Mention Dave... Who Stole the Idea From Zero.. (Respect Between Me and Zero On that case) Any ways The Morale Of the Post....
I Have no Fucking idea... Was gunna Explain something But Forgot... LOL!
anyways My Hb Haxas Keep this Lame Game Alive P34C3!!
Also The 2.18 Code... I Have it... And im Sure lots other ppl have it... Its some piece of work lmao Yea right :rolleyes: ....... LAME!
U Guys Shoulda took my Advice from The HBX Forums
But i Geuss Only ZubaZan Was the only One who Read my post
Its Easier to Just Debug The Chinese 2.24 GServ Into Ascii
("PMX3 Handling") Instead of Coding The old Shitty C Code up
No Offense to anyone But I Figure ur shit is just so Buggy its unStandable
Yea Zero called me a n00b and shit But The Fact that i had my Gserv 95% Debugged While u all was Incredibly Amazed By Getting the Color Bugg Fixed... Yea i dont Post here alot but i love reading Your Forums
Lol Damn Kids always gotta Take the Easy but Less Quality Road
But in the End They always Lose Out....
So Why did HBX Close down anyways? Finally Figure Out That there programmers Where Clueless on Most of the Vars.? Funny Shit... Not To Mention Dave... Who Stole the Idea From Zero.. (Respect Between Me and Zero On that case) Any ways The Morale Of the Post....
I Have no Fucking idea... Was gunna Explain something But Forgot... LOL!
anyways My Hb Haxas Keep this Lame Game Alive P34C3!!
Also The 2.18 Code... I Have it... And im Sure lots other ppl have it... Its some piece of work lmao Yea right :rolleyes: ....... LAME!

<b>-<span style='color:green'>ACiD-x </span><span style='color:red'> Owning PCs Since 1987</span><br><img src='http://img204.imageshack.us/img204/2245/hackertf5.gif' border='0' alt='user posted image' /><br><img src='http://img509.imageshack.us/img509/6697 ... 4sc4ed.png' border='0' alt='user posted image' /><br><span style='color:orange'>i am Pwn NetGAYLORDS !</span></b><br><span style='color:blue'><br>I Pwn HBUSA =)</span>
nice on getting 2.24 to work but its close to imposible to recreate functions of the newer versions (3.2/3.51), i would have done it if it was that easy
. And hbx closed down cos me and Hypno left, the only 2 ppl capable of coding ? the reason is simple, the community is too gay, they demand for too much, bitch about every small mistake, diss us cos stuff dont work, and give so little fucking credit. oh and they want the source too. and for what ? like they can make anything out of it, thats why Hypno went to WoW but then Extasis followed him, hahahahahaha, i still <3 zabuza cos he's a respectable coder. i love his work on the 3.51 worldlog. he and me shared alot of information, he gave me 3.51 hg and in return i mapped it and returned alot of good shit to him, here's the 2.24 variable mapping
, the only reason its not complete is cos i went on to work on 3.51,
ps to ppl who come here claiming this is theirs, BUGGER OFF cos i have the IDA file with Mapped functions & variables for 2.24 and 3.51
ps2, Acidx nice on getting 2.18
, hope u do something usefull with it, hahaha


ps to ppl who come here claiming this is theirs, BUGGER OFF cos i have the IDA file with Mapped functions & variables for 2.24 and 3.51

ps2, Acidx nice on getting 2.18

2.24 Chinese HG Variable Mapping - KLKS [19/04/2000]
Memory Variable Size
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0A68h m_cProfile 100h
0008h m_cCharName 00Ch
0014h m_cAccountName 00Ch
0020h m_cAccountPassword 00Ch
004Ah m_cGuildName 016h
0060h m_cLocation 00Ch
0038h m_cMapName 00Ch
006Ch m_iGuildRank 004h
0070h m_iGuildGUID 004h
002Ch m_bIsInitComplete 004h
0144h m_Unknown 004h
0140h m_Unknown 004h
013Ch m_Unknown 004h
0138h m_Unknown 004h
0134h m_Unknown 004h
0130h m_iLU_Point 004h
014Ch m_iEnemyKillCount 004h
0150h m_iPKCount 004h
0154h m_iRewardGold 004h
0158h m_iCurWeightLoad 004h
0C00h m_bIsSafeAttackMode 004h
0664h m_sItemEquipmentStatus xxxh
0164h m_pItemList xxxh
022Ch m_ItemPosList.x xxxh
0230h m_ItemPosList.y xxxh
059Ch m_bIsItemEquipped xxxh
0682h m_cArrowIndex 001h
03BCh m_pItemInBankList xxxh
0683h m_cMagicMastery xxxh
06E7h m_cSkillMastery xxxh
0814h m_bSkillUsingStatus xxxh
0904h m_iSkillUsingTimeID xxxh
0044h m_cMapIndex 001h
0046h m_sX 004h
0048h m_sY 004h
0074h m_cDir 001h
0076h m_sType 002h
0078h m_sOriginalType 002h
007Ah m_sAppr1 002h
007Ch m_sAppr2 002h
007Eh m_sAppr3 002h
0080h m_sAppr4 002h
0084h m_iApprColor 004h
0088h m_sStatus 004h
00A4h m_cSex 001h
00A5h m_cSkin 001h
00A6h m_cHairStyle 001h
00A7h m_cHairColor 001h
00A8h m_cUnderwear 001h
015Dh m_cAttackDiceThrow_SM 001h
015Eh m_cAttackDiceRange_SM 001h
015Fh m_cAttackDiceThrow_L 001h
0160h m_cAttackDiceRange_L 001h
0161h m_cAttackBonus_SM 001h
0162h m_cAttackBonus_L 001h
015Ch m_cSide 001h
00D0h m_iHitRatio 004h
00CCh m_iDefenseRatio 004h
00D4h m_iDamageAbsorption_Armor xxxh
0110h m_iDamageAbsorption_Shield 004h
00B0h m_iHPstock 004h
00B4h m_Unknown 004h
00C8h m_bIsKilled 004h
09F4h m_cMagicEffectStatus xxxh
0A58h m_iWhisperPlayerIndex 004h
0A5Ch m_Unknown 00Ch
0B68h m_iHungerStatus 004h
0B70h m_bIsWarLocation 004h
0B74h m_bIsPoisoned 004h
0B78h m_iPoisonLevel 004h
0B9Ch m_iAdminUserLevel 004h
0BA0h m_iRating 004h
0BA4h m_iTimeLeft_ShutUp 004h
0BA8h m_iTimeLeft_Rating 004h
0BACh m_iTimeLeft_ForceRecall 004h
0BB0h m_iTimeLeft_FirmStaminar 004h
0BB4h m_Unknown 004h
0BB8h m_Unknown 004h
0BBCh m_Unknown 004h
0D34h m_Unknown 004h
0D30h m_Unknown 004h
0BD8h m_Unknown 004h
0004h m_Unknown 004h
0BC0h m_bIsOnServerChange 004h
0BC4h m_iExpStock 004h
0BE0h m_iAllocatedFish 004h
0BE4h m_iFishChance 004h
0BE8h m_cIPaddress 015h
0C04h m_bIsOnWaitingProcess 004h
0C08h m_iSuperAttackLeft 004h
0C0Ch m_iSuperAttackCount 004h
0C10h m_sUsingWeaponSkill 004h
0C14h m_iManaSaveRatio 004h
0D94h m_iAddResistMagic 004h
0D98h m_iAddPhysicalDamage 004h
0D9Ch m_iAddMagicalDamage 004h
0C18h m_bIsLuckyEffect 004h
0C1Ch m_iSideEffect_MaxHPdown 004h
0DA0h m_iAddAbsAir 004h
0DA4h m_iAddAbsEarth 004h
0DA8h m_iAddAbsFire 004h
0DACh m_iAddAbsWater 004h
0C20h m_iComboAttackCount 004h
0C24h m_iDownSkillIndex 004h
0C28h m_iMagicDamageSaveItemIndex 004h
0C30h m_sCharIDnum1 002h
0C2Eh m_sCharIDnum2 002h
0C2Ch m_sCharIDnum3 002h
0C34h m_iPartyRank 004h
0C38h m_iPartyMemberCount 004h
0C3Ch m_iPartyGUID 004h
0C40h m_stPartyMemberName[].iIndex 004h
0C44h m_stPartyMemberName[].cName 00Bh
0CC0h m_iAbuseCount 004h
0CC4h m_bIsBWMonitor 004h
0CCCh m_bIsExchangeMode 004h
0B90h m_iFightZoneTicketNumber 004h
0B8Ch m_iFightzoneNumber 004h
0B94h m_iReserveTime 004h
0B88h m_iPenaltyBlockYear 004h
0B84h m_iPenaltyBlockMonth 004h
0B80h m_iPenaltyBlockDay 004h
0CD0h m_iExchangeH 004h
0CD4h m_cExchangeName 00Bh
0CDFh m_cExchangeItemName 015h
0CF4h m_cExchangeItemIndex 001h
0CF8h m_Unknown 004h
0CFCh m_Unknown 004h
0D00h m_iQuest 004h
0D04h m_iQuestID 004h
0D08h m_iAskedQuest 004h
0D0Ch m_iCurQuestCount 004h
0D10h m_iQuestRewardType 004h
0D14h m_iQuestRewardAmount 004h
0D18h m_iContribution 004h
0D1Ch m_bQuestMatchFlag_Loc 004h
0D20h m_bIsQuestCompleted 004h
0D2Ch m_Unknown 004h
0D48h m_Unknown 004h
0D4Ch m_bIsObserverMode 004h
0D50h m_iSpecialEventID 004h
0D54h m_iSpecialWeaponEffectType 004h
0D58h m_iSpecialWeaponEffectValue 004h
0D64h m_iAddHP 004h
0D60h m_iAddSP 004h
0D5Ch m_iAddMP 004h
0D70h m_iAddAR 004h
0D6Ch m_iAddPR 004h
0D68h m_iAddDR 004h
0D7Ch m_iAddAbsPD 004h
0D78h m_iAddAbsMD 004h
0D88h m_iAddCD 004h
0D84h m_iAddExp 004h
0D80h m_iAddGold 004h
0DD0h m_iSpecialAbilityTime 004h
0DE0h m_iSpecialAbilityType 004h
0DD4h m_bIsSpecialAbilityEnabled 004h
0DDCh m_iSpecialAbilityLastSec 004h
0DE4h m_iSpecialAbilityEquipPos 004h
0DB4h m_iMoveMsgRecvCount 004h
0DB8h m_iAttackMsgRecvCount 004h
0DBCh m_iRunMsgRecvCount 004h
0DC0h m_iSkillMsgRecvCount 004h
0DE8h m_bIsAdminCreateItemEnabled 004h
0DECh m_bIsAdminCommandEnabled 004h
0DF0h m_iAlterItemDropIndex 004h
0BCCh m_iAutoExpAmount 004h
0DF4h m_iWarContribution 004h
0DCCh m_dwMoveLAT 004h
0DC8h m_dwRunLAT 004h
0DC4h m_dwAttackLAT 004h
0E00h m_dwInitCCTimeRcv 004h
0E04h m_dwInitCCTime 004h
0E08h m_cLockedMapName 00Ch
0E14h m_iLockedMapTime 004h
0E18h m_Unknown 004h
0E1Ch m_iCrusadeDuty 004h
0E20h m_dwCrusadeGUID 004h
0E24h m_stCrusadeStructureInfo[].cType 002h
0E25h m_stCrusadeStructureInfo[].cSide 002h
0E26h m_stCrusadeStructureInfo[].sX 004h
0E28h m_stCrusadeStructureInfo[].sY 004h
152Ch m_iCSIsendPoint 004h
153Ch m_bIsSendingMapStatus 004h
1530h m_cSendingMapName 00Ch
1540h m_iConstructionPoint 004h
1544h m_cConstructMapName 00Ch
1554h m_iConstructLocX 004h
1550h m_iConstructLocY 004h
1558h m_Unknown 004h
1564h m_Unknown 004h
1568h m_Unknown 004h
156Ch m_Unknown 004h
1570h m_Unknown 00Ch
0BDCh m_Unknown 004h
0034h m_Unknown 004h
155Ch m_Unknown 004h
157Ch m_iGizonItemUpgradeLeft 004h
1588h m_Unknown 004h
1584h m_Unknown 004h
1580h m_Unknown 004h
158Ch m_Unknown 004h
1590h m_Unknown 004h
1594h m_Unknown 004h
1598h Var_1598h 004h
15A0h m_Unknown 004h
15A4h m_Unknown 004h
159Ch bIsPlayerCivil 004h ; Controls Playmode ??
15ACh m_Unknown 004h
15A8h m_Unknown 004h
00C0h m_iExp 004h
0B6Ch m_dwWarBeginTime 004h
00ACh m_iHP 004h
0114h m_iLevel 004h
00BCh m_iSP 004h
00B8h m_iMP 004h
0118h m_iStr 004h
0124h m_iDex 004h
011Ch m_iInt 004h
0120h m_iVit 004h
0128h m_iMag 004h
012Ch m_iChar 004h
0B98h ->m_pXSock
----------------------------------------------------
0ED4C4h m_bIsCrusadeMode
1052FCh m_iClientShortCut
0EA8FCh m_iTotalClients
1073E8 m_iForceRecallTime
1073D0 m_dwCrusadeGUID
1062D0
104BE0 m_iIndexGSS
1073D4
0E2DD4 m_pMagicConfigList
0E2DD4->48h m_pMagicConfigList->m_sIntLimit
0EA954 m_cDayOrNight
6ECC m_pMapList[]
6ECC->13A0 m_pMapList[]->m_bIsFixedDayMode
6ECC->3F88 m_pMapList[]->m_cWhetherStatus
6ECC->17B48 m_pMapList[]->m_bIsFightZone
----------------------------------------------------
CTile Mapping
~~~~~~~~~~~~~
0004h m_cOwnerClass
0006h m_sOwner
000Ah m_sDeadOwner
000Ch
0040h m_sDynamicObjectType
0008h m_cDeadOwnerClass