Mass illusion moment bug in 3.82 clone client
Yeah yeah yeah the problem is .. when someone is casted mass illusion moment to another char and that char who are taken from mass illusion moment knock to tree.... then the char vanish. Looking fix, using diuudes etc coded 3.82 clone client.
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I've never had this problem before. I'm using Diuudes client as well.Dshaked wrote: Yeah yeah yeah the problem is .. when someone is casted mass illusion moment to another char and that char who are taken from mass illusion moment knock to tree.... then the char vanish. Looking fix, using diuudes etc coded 3.82 clone client.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->charlie says:<br>i may own outpost but im not a nerd<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(locobans @ Mar 12 2007, 10:48 PM) <br>"Remember while peeing, If you shake it more than twice you playing with it..." <br><!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
Well, I'll see if Diuuude's client has it, if it doesn't, I'll find out whats diferent between the 2 clients and post what I find.mariboro wrote: yeah~ 2.24d source is identical
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->charlie says:<br>i may own outpost but im not a nerd<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(locobans @ Mar 12 2007, 10:48 PM) <br>"Remember while peeing, If you shake it more than twice you playing with it..." <br><!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
Code: Select all
cDir = cGetNextMoveDir(m_sPlayerX, m_sPlayerY, m_sCommX, m_sCommY);
// Snoopy: Illusion mvt
if (m_bIllusionMVT == TRUE)
{
cDir +=4;
if (cDir >8) cDir -=8;
}
it works in this order :
1. find out if pointed direction is ok to move
2. change direction (180 degrees)
and it should be :
1. change direction by 180 degrees
2. find out if move in this direction is possible
now you can work your own solution
