
Normally spot mobs look like this:
//Clay Golem Pit
spot-mob-generator = 2 1 190 104 220 121 23 10
(EDIT!: exsample taken from promiseland map)
The first part "2 1" means it's the 2nd spot mob generator on the list and type 1 (most I've seen are type 1)
The second part to look for is "190 104 220 121" which is the square on the map you want these monsters to spawn in. The top left of the square is at co-ordinates of 190,104 and the bottom right is at 220,121 and you can make a rectangle any size you want.
The 3rd part "23 10" means monster type is 23 look on npc.cfg on the server and you will find that Clay golems are type 23. Also the next number is 10 so you will get 10 clay golems at all times. If you kill a few clay golems more will spawn in that rectangle.

:ph34r: Now for my real question :ph34r:
Can't make my Troll, Plant, or Orc-Mage pits in the garden

Orc-Mage type number 14 on the npc.cfg and so is regular Orc type 14?! but when i try make orc mage pit in garden all we get is regular small orcs.
Troll number type is 28 on the npc.cfg and it also didnt seem to work, not sure but when we tested it seemed like it made a regular orc pit. Need troll pit would be fun, you see what I'm gettin at

Plant number type is 60 on the npc.cfg ... sadly nothing spawned at all in that pit. That would be a great pit, those things are evil!
If anyone knows what the deal is with the Troll, Cannibal-Plant, and Orc Mage pits please post. I'd like to make a few pits in garden. If you can make these pits, or know of a different number or way to make these.
Thanks guys, Good Forum Charlie
