Router Issue
double-check the hgs's configs to be at LAN and internal/external ips are the right

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its obviously the hgs wich wont respond or connect to ml server. Do u get any error messages in the ml server when u startup the hg??pg120 wrote: The ips in there are correct, and its set to LAN, but its still doing the problem, any other suggestions?
(PS. it might be that i meant wl instead of ml lol dont know wich does what

<span style='color:blue'><span style='font-size:19pt;line-height:100%'><u><b>FUCK Helbreath!</b></u></span></span><br><br><span style='color:gray'><a href='http://www2.analystica.com/users/anttu/online/ngd' target='_blank'>ngdnetwork</a> OFFICIAL WEBSITE OF Northern Game Developers. Do visit! (THEY ARE UP!)<br><a href='http://project3d.x.am' target='_blank'>Project3d development forum</a> plz join and discuss,develop,give ideas,feedback. Anything goes as long it helps the project!</span><br><br>Zepto Znote 6625WD: 1.8Ghz dual core, 2GB, 512mb graphics card(dedicated), 160GB HDD<br><img src='http://www.signaturebar.com/uploads/images/10111.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/13229.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/8852.png' border='0' alt='user posted image' />
do you even know what you are talking about? re-read through what you just wrote and then slap yourself in the face.Sprint wrote:its obviously the hgs wich wont respond or connect to ml server. Do u get any error messages in the ml server when u startup the hg??pg120 wrote: The ips in there are correct, and its set to LAN, but its still doing the problem, any other suggestions?
(PS. it might be that i meant wl instead of ml lol dont know wich does what)
<i>"Always write good code. Feel bad to write bad code."</i>
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If you're hosting behind you're router, the best solution to stop DC'ing when you change maps is to host all the maps under 1 HG Server, because when you host behind a router, theres a lot of redirecting going on, and its to much for the GateServer to handle 2 or more HG servers at once so it Disconnects you when youre switching from one HG Server to the other. Therefore, host all the maps under 1 HG server and you should be fine.
Do u think u can make me do anything u want??!?!? Fucking tard. Check ur PMsCharles wrote:do you even know what you are talking about? re-read through what you just wrote and then slap yourself in the face.Sprint wrote:its obviously the hgs wich wont respond or connect to ml server. Do u get any error messages in the ml server when u startup the hg??pg120 wrote: The ips in there are correct, and its set to LAN, but its still doing the problem, any other suggestions?
(PS. it might be that i meant wl instead of ml lol dont know wich does what)
<span style='color:blue'><span style='font-size:19pt;line-height:100%'><u><b>FUCK Helbreath!</b></u></span></span><br><br><span style='color:gray'><a href='http://www2.analystica.com/users/anttu/online/ngd' target='_blank'>ngdnetwork</a> OFFICIAL WEBSITE OF Northern Game Developers. Do visit! (THEY ARE UP!)<br><a href='http://project3d.x.am' target='_blank'>Project3d development forum</a> plz join and discuss,develop,give ideas,feedback. Anything goes as long it helps the project!</span><br><br>Zepto Znote 6625WD: 1.8Ghz dual core, 2GB, 512mb graphics card(dedicated), 160GB HDD<br><img src='http://www.signaturebar.com/uploads/images/10111.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/13229.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/8852.png' border='0' alt='user posted image' />
snoopy fixed it long time ago...pg120 wrote:So here is the deal. Whenever someone switchs maps, it will count as if the server were down and they would need to relog in. Is there any way of fixing this problem to let it connect properly with router?
Code: Select all
case DEF_NOTIFY_SERVERCHANGE:
memcpy(cp, m_pClientList[iToH]->m_cMapName, 10);
cp += 10;
if (m_iGameServerMode == 1)
if (memcmp(m_cLogServerAddr, m_cGameServerAddr, 15) == 0)
memcpy(cp, m_cGameServerAddrExternal, 15);
else
memcpy(cp, m_cLogServerAddr, 15);
else
memcpy(cp, m_cLogServerAddr, 15);
cp += 15;
ip = (int *)cp;
*ip = m_iLogServerPort;
cp += 4;
iRet = m_pClientList[iToH]->m_pXSock->iSendMsg(cData, 16 +19);
break;
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hold your panties k... i don't have any pms kid. so if you want to message me, actually send me a pm first.Sprint wrote:Do u think u can make me do anything u want??!?!? Fucking tard. Check ur PMsCharles wrote:do you even know what you are talking about? re-read through what you just wrote and then slap yourself in the face.Sprint wrote: its obviously the hgs wich wont respond or connect to ml server. Do u get any error messages in the ml server when u startup the hg??
(PS. it might be that i meant wl instead of ml lol dont know wich does what)
you should never host all maps on 1 HG.DeathFangX wrote: If you're hosting behind you're router, the best solution to stop DC'ing when you change maps is to host all the maps under 1 HG Server, because when you host behind a router, theres a lot of redirecting going on, and its to much for the GateServer to handle 2 or more HG servers at once so it Disconnects you when youre switching from one HG Server to the other. Therefore, host all the maps under 1 HG server and you should be fine.
<i>"Always write good code. Feel bad to write bad code."</i>
It worked. Thanks SlammeR for posting and Snoopy for the released B)SlammeR wrote:snoopy fixed it long time ago...pg120 wrote:So here is the deal. Whenever someone switchs maps, it will count as if the server were down and they would need to relog in. Is there any way of fixing this problem to let it connect properly with router?
works for me ;DCode: Select all
case DEF_NOTIFY_SERVERCHANGE: memcpy(cp, m_pClientList[iToH]->m_cMapName, 10); cp += 10; if (m_iGameServerMode == 1) if (memcmp(m_cLogServerAddr, m_cGameServerAddr, 15) == 0) memcpy(cp, m_cGameServerAddrExternal, 15); else memcpy(cp, m_cLogServerAddr, 15); else memcpy(cp, m_cLogServerAddr, 15); cp += 15; ip = (int *)cp; *ip = m_iLogServerPort; cp += 4; iRet = m_pClientList[iToH]->m_pXSock->iSendMsg(cData, 16 +19); break;
HAHAHAHA YOU GOT OWNED NOW DIDNT UCharles wrote:hold your panties k... i don't have any pms kid. so if you want to message me, actually send me a pm first.Sprint wrote:Do u think u can make me do anything u want??!?!? Fucking tard. Check ur PMsCharles wrote: do you even know what you are talking about? re-read through what you just wrote and then slap yourself in the face.
you should never host all maps on 1 HG.DeathFangX wrote: If you're hosting behind you're router, the best solution to stop DC'ing when you change maps is to host all the maps under 1 HG Server, because when you host behind a router, theres a lot of redirecting going on, and its to much for the GateServer to handle 2 or more HG servers at once so it Disconnects you when youre switching from one HG Server to the other. Therefore, host all the maps under 1 HG server and you should be fine.




<span style='color:blue'><span style='font-size:19pt;line-height:100%'><u><b>FUCK Helbreath!</b></u></span></span><br><br><span style='color:gray'><a href='http://www2.analystica.com/users/anttu/online/ngd' target='_blank'>ngdnetwork</a> OFFICIAL WEBSITE OF Northern Game Developers. Do visit! (THEY ARE UP!)<br><a href='http://project3d.x.am' target='_blank'>Project3d development forum</a> plz join and discuss,develop,give ideas,feedback. Anything goes as long it helps the project!</span><br><br>Zepto Znote 6625WD: 1.8Ghz dual core, 2GB, 512mb graphics card(dedicated), 160GB HDD<br><img src='http://www.signaturebar.com/uploads/images/10111.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/13229.jpg' border='0' alt='user posted image' /><br><img src='http://www.signaturebar.com/uploads/images/8852.png' border='0' alt='user posted image' />
lol... wtf?? grow up dudeSprint wrote:HAHAHAHA YOU GOT OWNED NOW DIDNT UCharles wrote:hold your panties k... i don't have any pms kid. so if you want to message me, actually send me a pm first.Sprint wrote: Do u think u can make me do anything u want??!?!? Fucking tard. Check ur PMs
you should never host all maps on 1 HG.DeathFangX wrote: If you're hosting behind you're router, the best solution to stop DC'ing when you change maps is to host all the maps under 1 HG Server, because when you host behind a router, theres a lot of redirecting going on, and its to much for the GateServer to handle 2 or more HG servers at once so it Disconnects you when youre switching from one HG Server to the other. Therefore, host all the maps under 1 HG server and you should be fine.![]()
Didnt ever send any PM and i dont inted to send any to you your little fucker. You are under my force n0000b HAHAHAHA
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<i>"Always write good code. Feel bad to write bad code."</i>