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Code: Select all
void CGame::ActivateSpecialAbilityHandler(int iClientH)
Code: Select all
switch (m_pClientList[iClientH]->m_iSpecialAbilityType) {
case 1:
case 2:
case 3:
case 4:
case 5:
add case 6:
Code: Select all
switch (m_pClientList[iClientH]->m_iSpecialAbilityType) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6: //CRIT DRAIN
