Drop?
Hello every one. I have some problems... That's normal helbreath server drop list:
But why that's items never droped? ;p some one can help my ?^^
switch (sNpcType) {
case 11: // Skeleton
case 17: // Scorpoin
case 14: // Orc
case 28: // Troll
case 57: // Giant-Frog
switch (iDice(1,7)) {
case 1: iItemID = 334 ; break; // LuckyGoldRing
case 2: iItemID = 336 ; break; // SapphireRing
case 3: if (iDice(1,15) == 3) iItemID = 335 ; break; // EmeraldRing
case 4: iItemID = 337 ; break; // RubyRing
case 5: iItemID = 333 ; break; // PlatinumRing
case 6: if (iDice(1,15) == 3) iItemID = 634 ; break; // RingofWizard
case 7: if (iDice(1,25) == 3) iItemID = 635 ; break; // RingofMage
}
break;
case 13: // Cyclops
case 27: // Hellhound
case 29: // Orge
switch (iDice(1,7)) {
case 1: iItemID = 311 ; break; // MagicNecklace(DF+20)
case 2: if (iDice(1,20) == 13) iItemID = 308 ; break; // MagicNecklace(MS20)
case 3: if (iDice(1,10) == 13) iItemID = 305 ; break; // MagicNecklace(DM+10)
case 4: iItemID = 300 ; break; // MagicNecklace(RM20)
case 5: if (iDice(1,30) == 13) iItemID = 632 ; break; // RingofOgre
case 6: if (iDice(1,30) == 13) iItemID = 637 ; break; // NecklaceOfLightPro
case 7: if (iDice(1,30) == 13) iItemID = 638 ; break; // NecklaceOfFirePro
}
break;
case 18: // Zombie
case 22: // Amphis
switch (iDice(1,4)) {
case 1: if (iDice(1,75) == 13) iItemID = 613 ; break; // SwordofMedusa
case 2: if (iDice(1,20) == 13) iItemID = 639 ; break; // NecklaceOfPoisonPro
case 3: if (iDice(1,40) == 13) iItemID = 641 ; break; // NecklaceOfMedusa
case 4: if (iDice(1,30) == 13) iItemID = 640 ; break; // NecklaceOfSufferent
}
break;
case 12: // Stone-Golem
switch (iDice(1,5)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 647 ; break; // NecklaceOfStoneGolem
}
break;
case 23: // Clay-Golem
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
}
break;
case 32: // Unicorn
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 848 ; break; // Lighting Blade
}
break;
case 33: // WereWolf
case 48: // Stalker
switch (iDice(1,2)) {
case 1: if (iDice(1,30) == 3) iItemID = 290 ; break; // Flameberge+15(LLF)
case 2: iItemID = 292 ; break; // GoldenAxe(LLF)
}
break;
case 30: // Liche
switch (iDice(1,8)) {
case 1: if (iDice(1,10) == 3) iItemID = 380 ; break; // IceStormManual
case 2: iItemID = 259 ; break; // MagicWand(M.Shield)
case 3: if (iDice(1,30) == 3) iItemID = 291 ; break; // MagicWand(MS40-LLF)
case 4: if (iDice(1,10) == 3) iItemID = 614 ; break; // SwordofIceElemental
case 5: if (iDice(1,10) == 3) iItemID = 642 ; break; // NecklaceOfIcePro
case 6: if (iDice(1,15) == 3) iItemID = 643 ; break; // NecklaceOfIceEle
case 7: if (iDice(1,30) == 3) iItemID = 636 ; break; // RingofGrandMage
case 8: if (iDice(1,30) == 3) iItemID = 734 ; break; // RingOfArc
}
break;
case 31: // Demon
switch (iDice(1,8)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: iItemID = 491 ; break; // BloodAxe
case 3: if (iDice(1,10) == 3) iItemID = 490 ; break; // BloodSword
case 4: iItemID = 492 ; break; // BloodRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,20) == 3) iItemID = 616 ; break; // DemonSlayer
}
break;
case 52: // Gagoyle
switch (iDice(1,11)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: if (iDice(1,20) == 3) iItemID = 610 ; break; // XelimaBlade
case 3: if (iDice(1,20) == 3) iItemID = 611 ; break; // XelimaAxe
case 4: if (iDice(1,20) == 3) iItemID = 612 ; break; // XelimaRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,40) == 3) iItemID = 630 ; break; // RingofXelima
case 9: if (iDice(1,50) == 3) iItemID = 631 ; break; // RingofAbaddon
case 10: if (iDice(1,20) == 3) iItemID = 735; break; // RingOfDragon
case 11: if (iDice(1,40) == 3) iItemID = 20 ; break; // Excalibur
case 12: if (iDice(1,60) == 3) iItemID = 846; break; // The_Devastator
}
break;
case 53: // Beholder
if (iDice(1,20) == 11) iItemID = 646; break; // NecklaceOfBeholder
break;
case 54: // Dark-Elf
if (iDice(1,20) == 11) iItemID = 618; break; // DarkElfBow
break;
case 63: // Frost
if (iDice(1,40) == 11) iItemID = 845; break; // StormBringer
break;
case 79: // Nizie
if (iDice(1,20) == 11) iItemID = 845; break; // StormBringer
break;
case 70: // Barlog
if (iDice(1,40) == 11) iItemID = 846; break; // The_Devastator
break;
case 71: // Centaurus
if (iDice(1,20) == 11) iItemID = 848; break; // Lighting Blade
break;
But why that's items never droped? ;p some one can help my ?^^
switch (sNpcType) {
case 11: // Skeleton
case 17: // Scorpoin
case 14: // Orc
case 28: // Troll
case 57: // Giant-Frog
switch (iDice(1,7)) {
case 1: iItemID = 334 ; break; // LuckyGoldRing
case 2: iItemID = 336 ; break; // SapphireRing
case 3: if (iDice(1,15) == 3) iItemID = 335 ; break; // EmeraldRing
case 4: iItemID = 337 ; break; // RubyRing
case 5: iItemID = 333 ; break; // PlatinumRing
case 6: if (iDice(1,15) == 3) iItemID = 634 ; break; // RingofWizard
case 7: if (iDice(1,25) == 3) iItemID = 635 ; break; // RingofMage
}
break;
case 13: // Cyclops
case 27: // Hellhound
case 29: // Orge
switch (iDice(1,7)) {
case 1: iItemID = 311 ; break; // MagicNecklace(DF+20)
case 2: if (iDice(1,20) == 13) iItemID = 308 ; break; // MagicNecklace(MS20)
case 3: if (iDice(1,10) == 13) iItemID = 305 ; break; // MagicNecklace(DM+10)
case 4: iItemID = 300 ; break; // MagicNecklace(RM20)
case 5: if (iDice(1,30) == 13) iItemID = 632 ; break; // RingofOgre
case 6: if (iDice(1,30) == 13) iItemID = 637 ; break; // NecklaceOfLightPro
case 7: if (iDice(1,30) == 13) iItemID = 638 ; break; // NecklaceOfFirePro
}
break;
case 18: // Zombie
case 22: // Amphis
switch (iDice(1,4)) {
case 1: if (iDice(1,75) == 13) iItemID = 613 ; break; // SwordofMedusa
case 2: if (iDice(1,20) == 13) iItemID = 639 ; break; // NecklaceOfPoisonPro
case 3: if (iDice(1,40) == 13) iItemID = 641 ; break; // NecklaceOfMedusa
case 4: if (iDice(1,30) == 13) iItemID = 640 ; break; // NecklaceOfSufferent
}
break;
case 12: // Stone-Golem
switch (iDice(1,5)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 647 ; break; // NecklaceOfStoneGolem
}
break;
case 23: // Clay-Golem
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
}
break;
case 32: // Unicorn
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 848 ; break; // Lighting Blade
}
break;
case 33: // WereWolf
case 48: // Stalker
switch (iDice(1,2)) {
case 1: if (iDice(1,30) == 3) iItemID = 290 ; break; // Flameberge+15(LLF)
case 2: iItemID = 292 ; break; // GoldenAxe(LLF)
}
break;
case 30: // Liche
switch (iDice(1,8)) {
case 1: if (iDice(1,10) == 3) iItemID = 380 ; break; // IceStormManual
case 2: iItemID = 259 ; break; // MagicWand(M.Shield)
case 3: if (iDice(1,30) == 3) iItemID = 291 ; break; // MagicWand(MS40-LLF)
case 4: if (iDice(1,10) == 3) iItemID = 614 ; break; // SwordofIceElemental
case 5: if (iDice(1,10) == 3) iItemID = 642 ; break; // NecklaceOfIcePro
case 6: if (iDice(1,15) == 3) iItemID = 643 ; break; // NecklaceOfIceEle
case 7: if (iDice(1,30) == 3) iItemID = 636 ; break; // RingofGrandMage
case 8: if (iDice(1,30) == 3) iItemID = 734 ; break; // RingOfArc
}
break;
case 31: // Demon
switch (iDice(1,8)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: iItemID = 491 ; break; // BloodAxe
case 3: if (iDice(1,10) == 3) iItemID = 490 ; break; // BloodSword
case 4: iItemID = 492 ; break; // BloodRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,20) == 3) iItemID = 616 ; break; // DemonSlayer
}
break;
case 52: // Gagoyle
switch (iDice(1,11)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: if (iDice(1,20) == 3) iItemID = 610 ; break; // XelimaBlade
case 3: if (iDice(1,20) == 3) iItemID = 611 ; break; // XelimaAxe
case 4: if (iDice(1,20) == 3) iItemID = 612 ; break; // XelimaRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,40) == 3) iItemID = 630 ; break; // RingofXelima
case 9: if (iDice(1,50) == 3) iItemID = 631 ; break; // RingofAbaddon
case 10: if (iDice(1,20) == 3) iItemID = 735; break; // RingOfDragon
case 11: if (iDice(1,40) == 3) iItemID = 20 ; break; // Excalibur
case 12: if (iDice(1,60) == 3) iItemID = 846; break; // The_Devastator
}
break;
case 53: // Beholder
if (iDice(1,20) == 11) iItemID = 646; break; // NecklaceOfBeholder
break;
case 54: // Dark-Elf
if (iDice(1,20) == 11) iItemID = 618; break; // DarkElfBow
break;
case 63: // Frost
if (iDice(1,40) == 11) iItemID = 845; break; // StormBringer
break;
case 79: // Nizie
if (iDice(1,20) == 11) iItemID = 845; break; // StormBringer
break;
case 70: // Barlog
if (iDice(1,40) == 11) iItemID = 846; break; // The_Devastator
break;
case 71: // Centaurus
if (iDice(1,20) == 11) iItemID = 848; break; // Lighting Blade
break;
case 8: if (iDice(1,20) == 3) iItemID = 616 ; break; // DemonSlayer
Them are rare drops, it's so hard take them.
(iDice(1,20) and its 1/20 possible get that rare.
Them are rare drops, it's so hard take them.
(iDice(1,20) and its 1/20 possible get that rare.
Old Helbreath Nemesis Player<br><img src='http://img232.imageshack.us/img232/9784/dshakedqc5.jpg' border='0' alt='user posted image' /><br><img src='http://img232.imageshack.us/img232/6475 ... barqj0.jpg' border='0' alt='user posted image' /><br><a href='index.php?showtopic=7107&hl=' target='_blank'>MainServer Hexing Tutorial</a><br><a href='index.php?showtopic=7663&hl=x-mas' target='_blank'>My Files</a>
Actually no Dshaked
Its not only that part, it also calculates smth by rep, rep drop modifiers and rare drop rates, after that it takes that 1,8 and then comes 1,20 so that % is not 5% its smaller!
Its not only that part, it also calculates smth by rep, rep drop modifiers and rare drop rates, after that it takes that 1,8 and then comes 1,20 so that % is not 5% its smaller!
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
rofl... like Diuuude said somewhere delete ur server files and sources and go play other server and have fun ^^xmukox wrote: Hello every one. I have some problems... That's normal helbreath server drop list:
But why that's items never droped? ;p some one can help my ?^^
switch (sNpcType) {
case 11: // Skeleton
case 17: // Scorpoin
case 14: // Orc
case 28: // Troll
case 57: // Giant-Frog
switch (iDice(1,7)) {
case 1: iItemID = 334 ; break; // LuckyGoldRing
case 2: iItemID = 336 ; break; // SapphireRing
case 3: if (iDice(1,15) == 3) iItemID = 335 ; break; // EmeraldRing
case 4: iItemID = 337 ; break; // RubyRing
case 5: iItemID = 333 ; break; // PlatinumRing
case 6: if (iDice(1,15) == 3) iItemID = 634 ; break; // RingofWizard
case 7: if (iDice(1,25) == 3) iItemID = 635 ; break; // RingofMage
}
break;
case 13: // Cyclops
case 27: // Hellhound
case 29: // Orge
switch (iDice(1,7)) {
case 1: iItemID = 311 ; break; // MagicNecklace(DF+20)
case 2: if (iDice(1,20) == 13) iItemID = 308 ; break; // MagicNecklace(MS20)
case 3: if (iDice(1,10) == 13) iItemID = 305 ; break; // MagicNecklace(DM+10)
case 4: iItemID = 300 ; break; // MagicNecklace(RM20)
case 5: if (iDice(1,30) == 13) iItemID = 632 ; break; // RingofOgre
case 6: if (iDice(1,30) == 13) iItemID = 637 ; break; // NecklaceOfLightPro
case 7: if (iDice(1,30) == 13) iItemID = 638 ; break; // NecklaceOfFirePro
}
break;
case 18: // Zombie
case 22: // Amphis
switch (iDice(1,4)) {
case 1: if (iDice(1,75) == 13) iItemID = 613 ; break; // SwordofMedusa
case 2: if (iDice(1,20) == 13) iItemID = 639 ; break; // NecklaceOfPoisonPro
case 3: if (iDice(1,40) == 13) iItemID = 641 ; break; // NecklaceOfMedusa
case 4: if (iDice(1,30) == 13) iItemID = 640 ; break; // NecklaceOfSufferent
}
break;
case 12: // Stone-Golem
switch (iDice(1,5)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 647 ; break; // NecklaceOfStoneGolem
}
break;
case 23: // Clay-Golem
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
}
break;
case 32: // Unicorn
switch (iDice(1,4)) {
case 1: if (iDice(1,40) == 13) iItemID = 620 ; break; // MerienShield
case 2: if (iDice(1,40) == 13) iItemID = 621 ; break; // MerienPlate(M)
case 3: if (iDice(1,40) == 13) iItemID = 622 ; break; // MerienPlate(W)
case 4: if (iDice(1,20) == 11) iItemID = 644 ; break; // NecklaceOfAirEle
case 5: if (iDice(1,20) == 11) iItemID = 848 ; break; // Lighting Blade
}
break;
case 33: // WereWolf
case 48: // Stalker
switch (iDice(1,2)) {
case 1: if (iDice(1,30) == 3) iItemID = 290 ; break; // Flameberge+15(LLF)
case 2: iItemID = 292 ; break; // GoldenAxe(LLF)
}
break;
case 30: // Liche
switch (iDice(1,8)) {
case 1: if (iDice(1,10) == 3) iItemID = 380 ; break; // IceStormManual
case 2: iItemID = 259 ; break; // MagicWand(M.Shield)
case 3: if (iDice(1,30) == 3) iItemID = 291 ; break; // MagicWand(MS40-LLF)
case 4: if (iDice(1,10) == 3) iItemID = 614 ; break; // SwordofIceElemental
case 5: if (iDice(1,10) == 3) iItemID = 642 ; break; // NecklaceOfIcePro
case 6: if (iDice(1,15) == 3) iItemID = 643 ; break; // NecklaceOfIceEle
case 7: if (iDice(1,30) == 3) iItemID = 636 ; break; // RingofGrandMage
case 8: if (iDice(1,30) == 3) iItemID = 734 ; break; // RingOfArc
}
break;
case 31: // Demon
switch (iDice(1,8)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: iItemID = 491 ; break; // BloodAxe
case 3: if (iDice(1,10) == 3) iItemID = 490 ; break; // BloodSword
case 4: iItemID = 492 ; break; // BloodRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,20) == 3) iItemID = 616 ; break; // DemonSlayer
}
break;
case 52: // Gagoyle
switch (iDice(1,11)) {
case 1: if (iDice(1,30) == 3) iItemID = 857 ; break; // I.M.CManual
case 2: if (iDice(1,20) == 3) iItemID = 610 ; break; // XelimaBlade
case 3: if (iDice(1,20) == 3) iItemID = 611 ; break; // XelimaAxe
case 4: if (iDice(1,20) == 3) iItemID = 612 ; break; // XelimaRapier
case 5: if (iDice(1,10) == 3) iItemID = 852 ; break; // CancelManual
case 6: if (iDice(1,30) == 3) iItemID = 633 ; break; // RingofDemon
case 7: if (iDice(1,10) == 3) iItemID = 645 ; break; // NecklaceOfEfreet
case 8: if (iDice(1,40) == 3) iItemID = 630 ; break; // RingofXelima
case 9: if (iDice(1,50) == 3) iItemID = 631 ; break; // RingofAbaddon
case 10: if (iDice(1,20) == 3) iItemID = 735; break; // RingOfDragon
case 11: if (iDice(1,40) == 3) iItemID = 20 ; break; // Excalibur
case 12: if (iDice(1,60) == 3) iItemID = 846; break; // The_Devastator
}
break;
case 53: // Beholder
if (iDice(1,20) == 11) iItemID = 646; break; // NecklaceOfBeholder
break;
case 54: // Dark-Elf
if (iDice(1,20) == 11) iItemID = 618; break; // DarkElfBow
break;
case 63: // Frost
if (iDice(1,40) == 11) iItemID = 845; break; // StormBringer
break;
case 79: // Nizie
if (iDice(1,20) == 11) iItemID = 845; break; // StormBringer
break;
case 70: // Barlog
if (iDice(1,40) == 11) iItemID = 846; break; // The_Devastator
break;
case 71: // Centaurus
if (iDice(1,20) == 11) iItemID = 848; break; // Lighting Blade
break;
<a href=http://profile.xfire.com/sok0l><img src=http://miniprofile.xfire.com/bg/co/type/0/sok0l.png width=440 height=111></a>
ok, heres the codexmukox wrote: oh i know it but meby you can give my some better code ;p
Code: Select all
.
<a href=http://profile.xfire.com/sok0l><img src=http://miniprofile.xfire.com/bg/co/type/0/sok0l.png width=440 height=111></a>
Sokos your such a fagget
Get out of here with your stupid sarcasm, ok.
Get out of here with your stupid sarcasm, ok.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
not Sokos idiot but Sokol and u are faggetTafka12 wrote: Sokos your such a fagget
Get out of here with your stupid sarcasm, ok.
and no i dont get out of there with my sarcasm coz u can do nothing so stfu :<
/edit
also its public forum so i can say what i only want !
<a href=http://profile.xfire.com/sok0l><img src=http://miniprofile.xfire.com/bg/co/type/0/sok0l.png width=440 height=111></a>
Then don't just post
He asked how to fix not your stupid comments...
He asked how to fix not your stupid comments...
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Tafka, this forum it's free for all.
All can say stupid comment's, if wants, it is us bisne's?
And eh my comment, I mean it's so hard get that rare, if the value it's 1/20
All can say stupid comment's, if wants, it is us bisne's?
And eh my comment, I mean it's so hard get that rare, if the value it's 1/20
Old Helbreath Nemesis Player<br><img src='http://img232.imageshack.us/img232/9784/dshakedqc5.jpg' border='0' alt='user posted image' /><br><img src='http://img232.imageshack.us/img232/6475 ... barqj0.jpg' border='0' alt='user posted image' /><br><a href='index.php?showtopic=7107&hl=' target='_blank'>MainServer Hexing Tutorial</a><br><a href='index.php?showtopic=7663&hl=x-mas' target='_blank'>My Files</a>
learn english then try talk to mexmukox wrote: omg hallo... i ask something...
ps: Sokol no comment... meby your mother dont like you but dont say to my that...
<a href=http://profile.xfire.com/sok0l><img src=http://miniprofile.xfire.com/bg/co/type/0/sok0l.png width=440 height=111></a>
Dshaked 1/20 is not hard lolsokol wrote:learn english then try talk to mexmukox wrote: omg hallo... i ask something...
ps: Sokol no comment... meby your mother dont like you but dont say to my that...
5% that you get it
Sokol - Xmukoks made the thread and he told you not to reply on this anymore.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />