how about changed packets, modified encoding system and modified packed structure?
But you need to work on wl srv sources...
Netmessages.h
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if ur realy bored and wanan stop hacker change teh smg its elf not just the number the hole god dam thing change its all up.
reagrane your game.cpp so the final exe the stuff is not in the same place as a nother client
so they cant hex it.
change port or such usless stops minor hackers
change the version and version disaply have the real version and display a fake one
.
i got mroe just to lazy to post
reagrane your game.cpp so the final exe the stuff is not in the same place as a nother client

change port or such usless stops minor hackers


i got mroe just to lazy to post

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Not only thinking about, but already done mounths ago by a skilled hacher on Siementec v3.51 client.did anyone think of re-writing the encode and decode functions for the hg <- -> client interaction using other methods than already existing?
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just wanted to poke another idea out to people that think solely changing netmessages will keep out someone that is dedicated to cracking the server, not to say that anything is fool proofsnoopy81 wrote:Not only thinking about, but already done mounths ago by a skilled hacher on Siementec v3.51 client.did anyone think of re-writing the encode and decode functions for the hg <- -> client interaction using other methods than already existing?
-><-