Changing Recall In Source!(fast Help Plz)

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laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

Hi I have a little wish, can anyone direct me to right place in source where I can change recall.

Example.
I'm elvine and i'm on my new made map(HolyLand)
And i'm using recall (both towns on same map) to get elvine portal(2 portals 1 for each towns), but i don't know how to put it work in source.

Btw I have to put portal coords to into HolyLand.txt?

initial-point = 1 153 74
initial-point = 2 182 467


Thanks for attention!

Need direction very fast!
diuuude
Outpost bitch
Posts: 592
Joined: Wed Dec 28, 2005 11:57 pm

Post by diuuude »

Look into these functions in game.cpp to change the destination map for the force recall, restart when killed and recall magic

RequestRestartHandler
RequestTeleportHandler
DeleteClient
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o.0
noob
Posts: 17
Joined: Wed May 03, 2006 3:23 pm

Post by o.0 »

diuuude wrote: Look into these functions in game.cpp to change the destination map for the force recall, restart when killed and recall magic

RequestRestartHandler
RequestTeleportHandler
DeleteClient
where I can look for, to choose teleport in City. I want the teleport like 3.72. the coords doesnt' repeat itself spot.
Drajwer
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Post by Drajwer »

make own topic and dont trash othrs <_<
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