Fack Fix X and Y are hard ...€M4NU€L wrote:the first second third and fourth steps you said they are easy fifth one is kind of hard :rolleyes: and they your right i still gotta learn a little for the Fix X & Y... i want to work on more NPCs and one more thing i fixed the Izualdiuuude wrote: well... this is still not a sprite...
<span style='color:red'>IT'S ONLY BMPS STORED TOGETHER IN A PAK FILE !!</span>
Now here is the work you still have to do before you can call it a sprite :
1 : Find the x and y starting point of each image composing each frame (about 15 mins per frame * 38 frames)
2 : Find the width an height of each image composing each frame (do it when searching the X and Y)
3 : Add a rect for each image composing each frame (done with the first and second steps)
4 : Fix X and Y values to display each image from each animation at the same coords in game. (yeah, the good part... about 30 mins to fix each animation * 38 frames)
5 : Remove the 13th rect in the first frame i made, i used it only to make a break in the animation when i was fixing it.
If you take a look on the upper bar of hbpak, you'll see some information about your current animation : width, height and frames number. The 2 animation i built have 12 frames, yours have 0... so if you click play, you can see the animations of my 2 frames, but nothing for yours.
Once again, before pretending, learn and work a lil bit more. Next time you'll know how to build a frame and i guess you'll look like less stupid when you'll submit something.
Anyways, i have to admit that the part of work you already did is perfect.
Good luck finishing it !should check at it.
New Npc Sprite I Made
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€M4NU€L
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can we have a screenie of the goblin in action?
i dont have hb installed at the moment and would love to see how it looks like.
cheers
i dont have hb installed at the moment and would love to see how it looks like.
cheers
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€M4NU€L
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Sorry Bolex17 but... i still didn't complete de Rects of all Sprites and didn't fix the FIX X & Ybolex17 wrote: can we have a screenie of the goblin in action?
i dont have hb installed at the moment and would love to see how it looks like.
cheers![]()
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ahh maybe of just a picture?
/me goes and search for Helbreath Pak viewer
/me goes and search for Helbreath Pak viewer
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€M4NU€L
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Sure download the Goblin SPRITE PAK i posted and then this:
<a href='http://koti.welho.com/ahoyden/download/HBPak_Editor.zip' target='_blank'>HB PAK</a>
<a href='http://koti.welho.com/ahoyden/download/HBPak_Editor.zip' target='_blank'>HB PAK</a>
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€M4NU€L
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Hey diuuude when you read this ... explain me a little how to put the exactly or how does the Fix X & Y works ... i couldn't figured out
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The goblin is a little fucked.
Why? The pak file already has shadow in it, the client generates another shadow next to that one, but partly based on that shadow. (because the client thinks the existing shadow is a part of the pack file)
You could ofcourse stop the client from generating a shadow, but when you keep stealing sprites you'll have to make a big check for it, that sucks.
*
The pivot X,Y point decides how the object is placed at a tile, you need to determine the points which will place that npc right in the middle of the tile. The fucky part is, not all bmp's are the same size so the pivot points are different. Try to set the pivot points at around 60% of the frame size.
Why? The pak file already has shadow in it, the client generates another shadow next to that one, but partly based on that shadow. (because the client thinks the existing shadow is a part of the pack file)
You could ofcourse stop the client from generating a shadow, but when you keep stealing sprites you'll have to make a big check for it, that sucks.
*
The pivot X,Y point decides how the object is placed at a tile, you need to determine the points which will place that npc right in the middle of the tile. The fucky part is, not all bmp's are the same size so the pivot points are different. Try to set the pivot points at around 60% of the frame size.
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€M4NU€L
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I can paint Shadows... doesn't take me time and thanks for the FIX thingy... soon i will have NPC finishedShetar wrote: The goblin is a little fucked.
Why? The pak file already has shadow in it, the client generates another shadow next to that one, but partly based on that shadow. (because the client thinks the existing shadow is a part of the pack file)
You could ofcourse stop the client from generating a shadow, but when you keep stealing sprites you'll have to make a big check for it, that sucks.
*
The pivot X,Y point decides how the object is placed at a tile, you need to determine the points which will place that npc right in the middle of the tile. The fucky part is, not all bmp's are the same size so the pivot points are different. Try to set the pivot points at around 60% of the frame size.
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There's is ALOT of work to do before MAKING A SPRITE.diuuude wrote: well... this is still not a sprite...
Now here is the work you still have to do before you can call it a sprite
All the shit your doing... You're just RIPPING sprite. There is one fucking difference between MAKING something and RIPPING something.
Wanna try making a sprite ? Start up some modeler and draw something.
Wanna try ripping a sprite ? erm.... There really is nothing hard doing that.
Change your topic title to: "New Npc Sprite I RIPPED". Would make me not waste my time by coming here expecting something you made from scratch ^^
Peace and Love ^^
Cleroth
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