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Discussion on Helbreath Hacks. New ones Released. and how to work them.
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pleymo
Regular
Posts: 79
Joined: Thu Jan 27, 2005 4:33 pm

Post by pleymo »

There you have it
snoopy81
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Joined: Mon Jul 12, 2004 7:13 pm

Post by snoopy81 »

1st released hack based on v351 Client C++ sources...
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I
striker2
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Posts: 15
Joined: Sat Apr 22, 2006 11:09 am

Post by striker2 »

dont think so......
this client dont even have the new spells esw added in.....
Hypnotoad
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Posts: 100
Joined: Wed Apr 28, 2004 8:16 pm

Post by Hypnotoad »

this was originally posted on netgaylords and its been out for a few days before posted here. What i think it does is so someone drops an item, like a zemstone and then they run a command, this case their client sided command is "/rollback" which makes them disconnect without saving their character data. Effectively this will keep the item on the ground on the server, and return the item in their bag. So two items with the same UniqueID will exist. They probably send a message asking to initialize, and if it returns false they disconnect without saving. Maybe to fix this save player data when they initialize, before return FALSE after bIsInitComplete...or if bIsInitComplete == TRUE { puthacklog code here } HBxS said they have already fixed this on their server.
(2006: 4:22: 0: 6) - Init Data Hack: (60.52.136.78) Player: (The1) Account: (chua84).
(2006: 4:22: 0: 9) - Init Data Hack: (60.52.136.78) Player: (The1) Account: (chua84).
(2006: 4:22: 0:10) - Init Data Hack: (60.52.136.78) Player: (-john-) Account: (john007).
(2006: 4:22: 0:27) - Init Data Hack: (60.52.136.78) Player: (The123) Account: (chua84).
(2006: 4:22: 0:27) - Init Data Hack: (60.52.136.78) Player: (john2) Account: (john007).
(2006: 4:22: 0:32) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).
(2006: 4:22: 0:33) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).
(2006: 4:22: 0:34) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).

and zero says:

The client sends it to request your initial data to login. When you drop an item and request it again, the HG tries to pull your save from the logs and it conflicts with your copy on the HG and it d/cs you without save.. effectively duping your items you dropped on the ground. When just using it normally, it makes invalid tile spots as when you request init data, it attempts to place you on the map. Since you already exist on that tile, it puts you elsewhere with no data on how the "object" (in this case you) moved from your original location leaving it as your player info, but not really. Makes bump tiles that no one can get over.
This can be fixed by saving character data when dropping item or giving item to someone else or picking up item or recieving item. I think this would probably eliminate most duping, but i dunno how much strain it will put on the server saving chars so much dry.gif .

But doesnt a player data save automatically if they DeleteClient when InitComplete = true, and after starting the initialize process , it wont allow you to initialize again. If anyone got a fix for this, or anyone can confirm this file has no virus or keylogger so i can start checking it out--appreciated.

<img src='http://www.playah.no-ip.com/images/Hypn ... imated.gif' border='0' alt='user posted image' />
striker2
noob
Posts: 15
Joined: Sat Apr 22, 2006 11:09 am

Post by striker2 »

Hypnotoad wrote: this was originally posted on netgaylords and its been out for a few days before posted here. What i think it does is so someone drops an item, like a zemstone and then they run a command, this case their client sided command is "/rollback" which makes them disconnect without saving their character data. Effectively this will keep the item on the ground on the server, and return the item in their bag. So two items with the same UniqueID will exist. They probably send a message asking to initialize, and if it returns false they disconnect without saving. Maybe to fix this save player data when they initialize, before return FALSE after bIsInitComplete...or if bIsInitComplete == TRUE { puthacklog code here } HBxS said they have already fixed this on their server.
(2006: 4:22: 0: 6) - Init Data Hack: (60.52.136.78) Player: (The1) Account: (chua84).
(2006: 4:22: 0: 9) - Init Data Hack: (60.52.136.78) Player: (The1) Account: (chua84).
(2006: 4:22: 0:10) - Init Data Hack: (60.52.136.78) Player: (-john-) Account: (john007).
(2006: 4:22: 0:27) - Init Data Hack: (60.52.136.78) Player: (The123) Account: (chua84).
(2006: 4:22: 0:27) - Init Data Hack: (60.52.136.78) Player: (john2) Account: (john007).
(2006: 4:22: 0:32) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).
(2006: 4:22: 0:33) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).
(2006: 4:22: 0:34) - Init Data Hack: (219.106.144.68) Player: (Alka) Account: (vitaminc).

and zero says:

The client sends it to request your initial data to login. When you drop an item and request it again, the HG tries to pull your save from the logs and it conflicts with your copy on the HG and it d/cs you without save.. effectively duping your items you dropped on the ground. When just using it normally, it makes invalid tile spots as when you request init data, it attempts to place you on the map. Since you already exist on that tile, it puts you elsewhere with no data on how the "object" (in this case you) moved from your original location leaving it as your player info, but not really. Makes bump tiles that no one can get over.
This can be fixed by saving character data when dropping item or giving item to someone else or picking up item or recieving item. I think this would probably eliminate most duping, but i dunno how much strain it will put on the server saving chars so much dry.gif .

But doesnt a player data save automatically if they DeleteClient when InitComplete = true, and after starting the initialize process , it wont allow you to initialize again. If anyone got a fix for this, or anyone can confirm this file has no virus or keylogger so i can start checking it out--appreciated.
your a helbreath developer and your scared of virus hahaha
is netgaylords that powerful?
Hypnotoad
Member
Posts: 100
Joined: Wed Apr 28, 2004 8:16 pm

Post by Hypnotoad »

I also have a life and cant spend hours repairing my laptop and worrying about that shit. Just asked if someone can check, if cant stfu.

edit: oh your a netgaylords fanboi lol...

Bitch i also just quickly fixed rollback if u were listening.
<img src='http://www.playah.no-ip.com/images/Hypn ... imated.gif' border='0' alt='user posted image' />
NoobMaster
Regular
Posts: 31
Joined: Thu Jan 05, 2006 5:51 pm

Post by NoobMaster »

run a script lol :)
if can't download one
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