Hbmapper

Discussion about Helbreath Server Files.
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joeri
Member
Posts: 126
Joined: Sat Mar 04, 2006 1:19 am

Post by joeri »

well i like to mess with maps
while i was looking in my sprites and comparing them with the pak.txt file of the hbmapper

i came to the conclusion that servral objects.pak files where not loaded into the mapper

but i dont know how to add em :s

objects1,200,1
objects2,211,1
objects3,216,1
objects4,220,1

what are those last 2 numbers ?
only thing i got in pak files is like
objects5.pak
but not the 2 other numbers
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KaoZureS
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Joined: Thu Feb 23, 2006 1:54 pm

Post by KaoZureS »

hbmapper suxs!!!!

the AnMap uses
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joeri
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Post by joeri »

anmap sucks dude ^^
and anmap 2 does not work
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khelben
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Joined: Fri Jan 21, 2005 4:45 pm

Post by khelben »

I have run into this delima also.

I got to so find out what snoopy used to make the maps in equillibrum or how he fixed anamap/2 to work correctly. (neither version have worked for me since I updated my os from win98)

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Cleroth
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Post by Cleroth »

Lol, yeah. That's some funny programs. They don't give you any help how to make them work but they do work ;) ( Both do.). Also, if you get AnMap working, you should check what keys do what... I reckon it had "hidden" keys to change tiles and stuff.
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snoopy81
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Post by snoopy81 »

Long ago, I increased the frames nbe in the last mapeffects PAK file to add more grounds for Revival/EP on v2.20 client.

I needed to hack the client to load more frames from the last map related PAK, and dit the same hacking on anmap2 to be able to edit & fix the maps.
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€M4NU€L
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Post by €M4NU€L »

HB MAP EDITOR Rocks AnMap sucks :lol:
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Cleroth
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Post by Cleroth »

Bah, build your own or get AnMap sources :P
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