Maybe bragging is the only point in having angels...
[req] Crafting
bah... helbreath itself is ugly
Maybe bragging is the only point in having angels...
Maybe bragging is the only point in having angels...
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if somebody codes it for you then in my opinion you lose all your bragging rightsdiuuude wrote: bah... helbreath itself is ugly![]()
Maybe bragging is the only point in having angels...
(not talking about u diuuude, but all the ppl that ask for them)
I just think angels are a waste of time, now something that I think would be cool is a tornado type effect around you (very faint...and way smaller than ice storm) if you had like an air elemental necklace equipped or other cool effects like that....make the game more appearling cuz I think all of the weapons of HB are fine enough and just like u said if u want more stats then just do a higher level limit
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
im a volunter ^^KLKS wrote: to do it isnt hard, logon to an official HB with a char with an angel, and packetsniff, then logon to a normal hg, packet sniff, see the new packet, analyse it and fix it. ne1 wanna volunteer to do the packetsniffing ?![]()
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I would if all my chars werent bannedKLKS wrote: to do it isnt hard, logon to an official HB with a char with an angel, and packetsniff, then logon to a normal hg, packet sniff, see the new packet, analyse it and fix it. ne1 wanna volunteer to do the packetsniffing ?![]()
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
Angels are not hard to add, I've coded it in 1 day for hbu, it is a different feature for players who didn't have the chance to play official servers, but I think that's all: "different". I wouldn't have it as a feature at my server, instead, I've coded it so the angel is a secondary character, it will fight for you, cast magic, get exp, be stronger, raise levels and so on...
The angel code as it is, seems to be one of the goals that people working on this project is finding hard to achieve, so i gave it to diuuude, very soon everyone (even tho i think most people don't deserve coders working for these files, but the few ones that are making an effort to make a good server are worth the work) will have a chance to have it and see how it is. It should save a lot of work and time from developers
That will be a little gift from me, as I'm working on my own things now and don't have much time to join a new project
The angel code as it is, seems to be one of the goals that people working on this project is finding hard to achieve, so i gave it to diuuude, very soon everyone (even tho i think most people don't deserve coders working for these files, but the few ones that are making an effort to make a good server are worth the work) will have a chance to have it and see how it is. It should save a lot of work and time from developers
That will be a little gift from me, as I'm working on my own things now and don't have much time to join a new project
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<3 Aryes ^^Aryes wrote: Angels are not hard to add, I've coded it in 1 day for hbu, it is a different feature for players who didn't have the chance to play official servers, but I think that's all: "different". I wouldn't have it as a feature at my server, instead, I've coded it so the angel is a secondary character, it will fight for you, cast magic, get exp, be stronger, raise levels and so on...
The angel code as it is, seems to be one of the goals that people working on this project is finding hard to achieve, so i gave it to diuuude, very soon everyone (even tho i think most people don't deserve coders working for these files, but the few ones that are making an effort to make a good server are worth the work) will have a chance to have it and see how it is. It should save a lot of work and time from developers
That will be a little gift from me, as I'm working on my own things now and don't have much time to join a new project![]()
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Just Fixed / Added some little things in your Code Aryes (by the way it was 100% working with the file you gave me)
- Majesty points Upgrade for Pendants (limited to +10 for now, maybe Higher later...)
I'll add Gail's PTA dialogs (client) and RequestPTAHandler (server) when Client sources will be released by Snoopy.
- Majesty points Upgrade for Pendants (limited to +10 for now, maybe Higher later...)
- Fixed over max HP / MP / SP when release a pendantPTA + 1: Req. Majesty Point 10
PTA + 2: Req. Majesty Point 11
PTA + 3: Req. Majesty Point 13
PTA + 4: Req. Majesty Point 16
PTA + 5: Req. Majesty Point 20
PTA + 6: Req. Majesty Point 25
PTA + 7: Req. Majesty Point 31
PTA + 8: Req. Majesty Point 38
PTA + 9: Req. Majesty Point 46
PTA+10: Req. Majesty Point 55
- Total of 265 Majesty Point is needed to reach PTA+10
I'll add Gail's PTA dialogs (client) and RequestPTAHandler (server) when Client sources will be released by Snoopy.
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Angel upgrade may fail, then one majestic is decreased. Did you include that?
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Yes, 70% succeding when trying to upgrade the PTA, if failed MJ points are decreased by one.
Each upgrading phase have 70% chances of succeeding.
The only thing that is different from USA'a TAS is the character's stats elevation. On USA a PTA+2 increase stats by 1, +3 by 2... Now +2 upgrade by 2, +3 by 3...
Each upgrading phase have 70% chances of succeeding.
The only thing that is different from USA'a TAS is the character's stats elevation. On USA a PTA+2 increase stats by 1, +3 by 2... Now +2 upgrade by 2, +3 by 3...
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Ice-T and Aryes coded the server part of angels in like 1 day. It looks hard, but it's quite easy if you know what you are doing...Windy wrote: I would like to see angels added just so people would shutup about it and see the look on their face when they find out that u need to add alot of different things to the HG source just to get angels to work propperly....
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
You reminded me of something. Long ago I saw a big log of all the changes from 2.2 ( or whatever was the first version ) to 3.51 ( or whatever was the last version ) on HBUSA site ( or whatever was the site ). It had written on it all the changes they made. I searched long for it and never found it back. It would be quite useful for people that are wanting to upgrade their sources to the latest version available.diuuude wrote: By the way, Check out USA's changelog about angels to see all that you'll have to code... Good luck !!
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
I think Ive got almost all of the hbinter change logs somewhere I think I started keeping them around 2.21 or whatever it was....now if only I could find them....I also have the 2.15 install on a cd somewhere too...not sure if that had anything usefull on it or not but finding it would be the trick...if I can find them Ill post them
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
Wonderfull Drajwer !
I don't know if snoopy have any spare time for adding this code to the client source for now, but as far as i'm going to update it with the angels code, what bout sending me the code when you're about to release it and then i post the new updated sources ?
Using a similar idea, it would be better to give server side sources to KLKS who is adding many stuff in the unadvised HG server.
Only one people gathering all codes and releasing most up to date sources would be better than posting snippets i think
.
Anyways that's a good job !
<!--QuoteBegin-Cleroth+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Cleroth)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You reminded me of something. Long ago I saw a big log of all the changes from 2.2 ( or whatever was the first version ) to 3.51 ( or whatever was the last version ) on HBUSA site ( or whatever was the site ). It had written on it all the changes they made. I searched long for it and never found it back. It would be quite useful for people that are wanting to upgrade their sources to the latest version available.[/quote]
Reminded me that Audioslave sent me the changelogs from 2.20 to 3.82 lst week... The ones from 2.20 to 2.95 are written in strange language, something like english + korean or japanese... All 2.95+ changelogs are in plain english. If anyone need it, i'll post it, with the html pages from USA on crafting, heldenian, apocalypse and tutelary angels system.
I don't know if snoopy have any spare time for adding this code to the client source for now, but as far as i'm going to update it with the angels code, what bout sending me the code when you're about to release it and then i post the new updated sources ?
Using a similar idea, it would be better to give server side sources to KLKS who is adding many stuff in the unadvised HG server.
Only one people gathering all codes and releasing most up to date sources would be better than posting snippets i think
Anyways that's a good job !
<!--QuoteBegin-Cleroth+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Cleroth)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You reminded me of something. Long ago I saw a big log of all the changes from 2.2 ( or whatever was the first version ) to 3.51 ( or whatever was the last version ) on HBUSA site ( or whatever was the site ). It had written on it all the changes they made. I searched long for it and never found it back. It would be quite useful for people that are wanting to upgrade their sources to the latest version available.[/quote]
Reminded me that Audioslave sent me the changelogs from 2.20 to 3.82 lst week... The ones from 2.20 to 2.95 are written in strange language, something like english + korean or japanese... All 2.95+ changelogs are in plain english. If anyone need it, i'll post it, with the html pages from USA on crafting, heldenian, apocalypse and tutelary angels system.
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hey diude yea tahst be nice with thos i would like them
to see whats needs to be coded now
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