whats maps datta you useing from whats server files ?. and what hgserver cuz its coudltn be for difent hgserver ill take a look in a few minets and see if i can find enything in source idk i think its was somthing that was gonna be added but never happen.
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juggalo2 wrote: whats maps datta you useing from whats server files ?. and what hgserver cuz its coudltn be for difent hgserver ill take a look in a few minets and see if i can find enything in source idk i think its was somthing that was gonna be added but never happen.
using original mapdata... and SQL files with HGserver 3.51 build 512
if (strlen(m_pMapList[iMapIndex]->m_stItemEventList[iIndex].cItemName) != NULL) {
// ÀÌ¹Ì ÇÒ´çµÇ¾îÀÖ´Â Item-Event ¹øÈ£ÀÌ´Ù.
wsprintf(G_cTxt, "(!!!) CRITICAL ERROR! Map Info file error 79 - Duplicate Item-Event number(%d:%s)", iIndex, m_pMapList[iMapIndex]->m_stItemEventList[iIndex].cItemName);
PutLogList(G_cTxt);
delete pContents;
delete pStrTok;
return FALSE;
}
if (memcmp(token, "item-event", 10) == 0) {
cReadModeA = 24;
cReadModeB = 1;
}
i thinks its some radom mob saposted to happen thats you set the date and time and all that it look like it was never finished
cuz at the end of every line theres a EOL wich i cant find in eny source.
but yea my best bet it never was finished
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mhm... maybe it is finished at 3.51 HGserver that I use... so could anybody, who have played more in official servers, share the idea.. which event these configs are related... I have few ideas how to try to fix these configs... but as far as I do not know what these configs are for.. I can't test my fixes:-/
That is a very special event type, you'll finf your answer in v2.20 server sources. (But the code there is "strange", I supose it's buggy or unfinished. . . .)
It's quite funy because it's coded to increase the probability of dropping the item over time. Result is the item never dropping for most of the day then suddenlly dropping very often.
This feature works (with above stated limitations) on v2.191 server.
Imagine you want to have DarkElves drop a few arrows (as an extra drop) this "feature" can do the job...
Imagine you have no candies on your server, but want some drop on some special days (a limited nbe), that can do the job.
You'll find the way it works by looking in v2.20 sources.
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As far as i don't know chineese, korean or japanese and you don't use the correct charset to display well the msgs... i can't figure out what it is related to...
I hope anyone can help you
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2006:03:13:18:00:03 NPC(Scorpion) Drop RedBall(1 24734 10170 17026 0)
2006:03:13:18:01:30 NPC(Scorpion) Drop RedBall(1 19093 32376 -26744 0)
2006:03:13:18:02:39 NPC(Scorpion) Drop RedBall(1 11324 18126 -23575 0)
2006:03:13:18:04:28 NPC(Scorpion) Drop RedBall(1 31082 7222 20085 0)
2006:03:13:18:05:46 NPC(Scorpion) Drop RedBall(1 11461 30493 -32685 0)
2006:03:13:18:10:44 NPC(Zombie) Drop RedBall(1 12634 12055 3368 0)
2006:03:13:18:11:12 NPC(Scorpion) Drop RedBall(1 21359 27439 31271 0)
2006:03:13:18:12:01 NPC(Zombie) Drop RedBall(1 24265 5962 14332 0)
2006:03:13:18:12:13 NPC(Scorpion) Drop RedBall(1 18344 21796 26336 0)
2006:03:13:18:12:30 NPC(Scorpion) Drop RedBall(1 22348 30385 -21801 0)
2006:03:13:18:12:40 NPC(Zombie) Drop RedBall(1 32634 8402 -12201 0)
2006:03:13:18:13:28 NPC(Scorpion) Drop RedBall(1 20021 24971 -29438 0)
2006:03:13:19:12:26 NPC(Zombie) Drop RedBall(1 21085 25122 -30781 0)
2006:03:13:21:23:48 NPC(Zombie) Drop RedBall(1 6404 15877 -12558 0)
2006:03:13:22:26:57 NPC(Zombie) Drop RedBall(1 1745 2893 -24684 0)
well.. as players did not go kill the second line monsters.. they didn't got drops from them..
now I have to figure out.. whet differences are between amount and TotalNumber and what is Type for...
so there is opportunity to put some items to extra droprate for somekind of mobs... like excaliber for Ettins.. so there will be quite messy in Ettin pit or smthing:-D
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