Heldenian Type 2

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snoopy81
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Posts: 338
Joined: Mon Jul 12, 2004 7:13 pm

Post by snoopy81 »

Heldenian works fine but, I lack some info...
Type 2 Heldenian, the defenders need to cross the inner Gates or go a long way through Ramparts tops to go and defend the Outer gates.

Is that the way it was designed or have the defenders any possibility to cross gates directlly ?
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RageIlluminati
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Post by RageIlluminati »

works fine with what server files version? on my HBchina files this does not work.. because Heldenian 1 does not save winner to the base.. and Heldenian 2 can't read who won... so there is problem with tables or functions structure in SQLdatabase
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tester
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Post by tester »

snoopy made it himself i think

cheers Tester
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snoopy81
Loyal fan
Posts: 338
Joined: Mon Jul 12, 2004 7:13 pm

Post by snoopy81 »

snoopy made it himself i think
True...
I searched HBint, to no issue...
Currently investigating
/////////////////////////////////////////////////////////////////////////////////////
// Missing 3.51:
//   m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->3CA18h
//    bRet = m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->sub_4C0F20(dX, dY, cTemp, wV1, wV2);
//
/////////////////////////////////////////////////////////////////////////////////////
in HBx sources....
Edit->
Not Heldenian related, it's only the way Siementec implemented Dynamic Gates...
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I
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