marleythe9 wrote:well i figured out the stupid shop problem lol... becouse the Process = False it wouldnt buy in the map but i fix that

... im still wondering how to do the Sprites... i mean MW added sprites...
Code: Select all
MakeEffectSpr( "MW\\effectMW", 87, 1, FALSE);
what i got out of it is that the 87 is basicly the ID... or the number to identify the sprite... not sure tho... no clue about the 1.... or about the FALSE...
what im wanting to do is make a spell sprite..
hey, take a look to MakeEffectSpr function:
void MakeEffectSpr( char* FileName, short sStart, short sCount, bool bAlphaEffect = TRUE);
Filename = effect filename
sStart = Internal counter, MakeEffectSpr add sprites to m_pEffectSpr array (then can be used by bAddNewEffect)
sCount = number of sprites in the file (p.e. Effect.pak has 10)
bAlphaEffect= Transparent effect (yes/no)