Prevent Hacking

Discussion about Helbreath Server Files.
Ice-T
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Post by Ice-T »

hummmu wrote:Good firewall + block access to down maps + ports realocation +(Host behing a router) = 95% of the newb hackers can't do shit
doesnt stop me :(
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tyteman
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Post by tyteman »

Ice-T wrote:
hummmu wrote:Good firewall + block access to down maps + ports realocation +(Host behing a router) = 95% of the newb hackers can't do shit
doesnt stop me :(
notice how he said... 95% of the population in the helbreath community...

here... if you know the right people and don't piss most people off you're pretty good at 100% :P
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popic
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Post by popic »

Ice-T wrote:
hummmu wrote:Good firewall + block access to down maps + ports realocation +(Host behing a router) = 95% of the newb hackers can't do shit
doesnt stop me :(
If Ice-T hack anyone just IP ban him, he have static IP.
hummmu
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Post by hummmu »

yeah... forgot that too... you can do an local IP ban... that helps too


I said 95%, cause I know that at least 5 ppl on this forum, can do preatty much what they want with any server.
<a href='http://www.hb2k4.tk' target='_blank'><span style='color:blue'> Use do not abuse.</span> </a> <br><br>-MySeLF-
WickedCitizen
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Post by WickedCitizen »

here would be my theory tho i haven't actually tried it yet.

Hex all ur .exe's to use different partians of the configs than those used on the hgserver hack.

Such as... instead of:

log-server-address = SERVER IP

use

pig-fucker-suxxors = SERVER IP


and then change all the configs of ur hosters and stuff to that... then use that in the client...

then pack the client....

that could keep the noobs out.... netstat or not... ip spoofin... port masking... all that stuff....

its very possible i think
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hummmu
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Post by hummmu »

are you trying to look very very very very dumb?

Maybe you could learn a bit about what ppl are talking about, before you make a supid comment like that.
<a href='http://www.hb2k4.tk' target='_blank'><span style='color:blue'> Use do not abuse.</span> </a> <br><br>-MySeLF-
WickedCitizen
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Post by WickedCitizen »

well... maybe if you could comprehend the image im trying to portray here... maybe you wouldn't think so lowly of me...

OR maybe you could just get your head out of your own ass for a fuckin goddam minute and realize... the stupid shit you suggested is just plain common sense... that shit is just blatantly obvious...

Good firewall + block access to down maps + ports realocation +(Host behing a router).......

hmm lets see... DUH!!!!....

so uhhh fuck you.

...continuing on with new ideas... :P
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tyteman
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Post by tyteman »

WickedCitizen wrote: here would be my theory tho i haven't actually tried it yet.

Hex all ur .exe's to use different partians of the configs than those used on the hgserver hack.

Such as... instead of:

log-server-address = SERVER IP

use

pig-fucker-suxxors = SERVER IP


and then change all the configs of ur hosters and stuff to that... then use that in the client...

then pack the client....

that could keep the noobs out.... netstat or not... ip spoofin... port masking... all that stuff....

its very possible i think
----------------------------------
i'm sorry.. but those configs.. that the hgserver hack runs.. only involve with the hgserver lol... try again wicked :) this is what i believe.. try it yourself...(i haven't) from what i know of the files... those configs only affect whats run on the exe... like those lines tell the hgserver... to connect to a specific ip...

well come to think of it.. you could be right.. someone quick try it :P
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WickedCitizen
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Post by WickedCitizen »

well it was just an idea anyways... and im sorry i blew up. It just seems like in order to post on these forums and not get flamed... you have to either

A) Be one of the maybe 5-6 well known HB hackers.
or
B) Suck ass with one of the members from group A.
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Ice-T
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Post by Ice-T »

popic wrote:
Ice-T wrote:
hummmu wrote:Good firewall + block access to down maps + ports realocation +(Host behing a router) = 95% of the newb hackers can't do shit
doesnt stop me :(
If Ice-T hack anyone just IP ban him, he have static IP.
nah its not static,
and i would just go through a proxy anyways
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Cleroth
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Post by Cleroth »

WickedCitizen wrote: here would be my theory tho i haven't actually tried it yet.

Hex all ur .exe's to use different partians of the configs than those used on the hgserver hack.

Such as... instead of:

log-server-address = SERVER IP

use

pig-fucker-suxxors = SERVER IP


and then change all the configs of ur hosters and stuff to that... then use that in the client...

then pack the client....

that could keep the noobs out.... netstat or not... ip spoofin... port masking... all that stuff....

its very possible i think
----------------------------------
buahahahaha thats the funniest thing ive ever read :P
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tommu00
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Post by tommu00 »

well i may be stupid in many things but to decrease the amount
of my stupidity i would like to know that is it possible to change character files throught main-log- server, if there is some kind of
exploit to that, and no, i wouldnt like to receive some utterly dumbass
answers so if you dont know dont answer in the other hand if you do,
please answer.. ps. only yes/no is enough
WickedCitizen
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Post by WickedCitizen »

tommu00 wrote: well i may be stupid in many things but to decrease the amount
of my stupidity i would like to know that is it possible to change character files throught main-log- server, if there is some kind of
exploit to that, and no, i wouldnt like to receive some utterly dumbass
answers so if you dont know dont answer in the other hand if you do,
please answer.. ps. only yes/no is enough
Cleroth: glad i could amuse you.

tommu00: the problem with that is... most of the people in here that can actually help you dont know how to just say yes/no... for some reason... it must include the words "noob", "stupid", or "faggot". You're probably better off asking tyteman, terminator, or maybe even binarydata in PM or something. They seem to be the more mature ppl that visit these forums.
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hummmu
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Post by hummmu »

no man... wicked u got it all wrong.

It that those who know what their doing are just feed up with newb who come the forum and just go; "I need hack! Send to me blablabla@hotmail.com"

I don't mind help ppl how... but as the quote says "Better be thought a fool, then speak and prove it."
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tommu00
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Joined: Mon Feb 09, 2004 3:31 pm

Post by tommu00 »

Here is the "extasis-hack" prevention method:
you have to have hgserver sources and be able to compile them,
then find this line:

case DEF_NOTIFY_SERVERCHANGE:

look a bit lower and you should see this:
*ip = (int)m_iLogServerPort;

change it to this (dont know if the () are necessary but just in case:

*ip = (int)(m_iLogServerPort+1);

then save&compile and you have th hgserver part finished

now what you need to do is change world-log-server address(usually 2500 or 2501)
to 2500 because WorldLogServerFilter_v2.exe listens to 2501
(feel free to modify it, just that i dont help with it)

now when the player changes hgserver in the game, the current hgserver he/she is in,
reports one port higher world-log-server port than it really is connected to thus
forwarding client to send its query "which ip&port is this map in" and there
comes this my program in handy, it tells it to the client and client happily
connects there, but when hgserver tries to register with this my program, it responds
that "you cant register, it failed" thus leading to hgserver registration (abrakadabra)

usage:
WLS_Filter.ini contains some little things that my program uses to
detect if the client's supplied account password is correct & character in question
really exists in the account(in this case it needs the world server's name as
account-character = testchar would be default but in case it is changed,
it comes account-character-WORLDSERVERNAME thus if my program doesnt know this
->it doesnt find the character in the account -> disconnects the client

WLS_Filter-Maps.txt contains the maps that this program "knows" are up, and this way
answers with right ip and port:

if game-server-mode = lan then the ip to which the client will be forwarded
will be taken from this: game-server-address = x.x.x.x
if game-server-mode = internet then the ip will betaken from here
game-server-external-address = x.x.x.x

these "config-files" will be updatet when the program is restarted, so if you
change something like ip, maps or such, you need to restart the program
and there is no need in which order the hb-server and this program is started,
you can start it, forget to start it and restart it in any time, only one thing
happens if this program is not running which is: player get cl or "connecting to host..."
when changing hgserver and when logs back in game, he is in the map where he/she should be

and Most important thing is to block 2500 port from outside, only your own ip can connect
with it, so no extasis-hack can be done (use firewall)

..well that should be it :) hope it works
it informs you if hgserver tries to register with it (tells the ip at the bottom of the window)

<a href='http://ruik.bizhat.com/' target='_blank'>http://ruik.bizhat.com/</a>
and there WorldLogServerFilter.zip
(if direct link, it said it wasnt allowed :(

second link as attachment :o
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