Reactivatic Apocalypse
Since they turned it off maby som1 could post how to reactivate the apocalypse
I tryd few times but its prety spread up so only the coders know or who heard.
Im willing to help who helps me with som other buggs the 2.24b had that i have fixed with few of my friends.(Hammer strip,Endu prob, manuals.inhi true amp no effect, mim and im on friendly ppl no effect)
Prolly i cant member all but i realy need help to reactivate the apocalypse system.
TY TY alot.
I tryd few times but its prety spread up so only the coders know or who heard.
Im willing to help who helps me with som other buggs the 2.24b had that i have fixed with few of my friends.(Hammer strip,Endu prob, manuals.inhi true amp no effect, mim and im on friendly ppl no effect)
Prolly i cant member all but i realy need help to reactivate the apocalypse system.
TY TY alot.
me 2
i need that code too
i need that code too
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
i have it to a point were when u type /beginapoclayse the flashing thing says the portal is open but the gates doesnt spawn in icebound
when i get it woking ill giv u guys a fix,

<img src='http://www.prism.gatech.edu/~gtg818f/basesig.gif' border='0' alt='user posted image' /><br><img src='http://img228.imageshack.us/img228/439/steam1tf.gif' border='0' alt='user posted image' />
check this in game.h
//void OpenApocalypseGate(int iClientH);
it has the "//" in front of it and this one too
//void ApocalypseStarter();
and look for them in the game.cpp make sure they alredy definied
that may help
//void OpenApocalypseGate(int iClientH);
it has the "//" in front of it and this one too
//void ApocalypseStarter();
and look for them in the game.cpp make sure they alredy definied
that may help
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
i have lol how do you think i got the flashy apoc thing to work?, i thnk all the coding is there commented out, and the definitions deleted, u jsut gotta find itlocobans wrote:check this in game.h
//void OpenApocalypseGate(int iClientH);
it has the "//" in front of it and this one too
//void ApocalypseStarter();
and look for them in the game.cpp make sure they alredy definied
that may help
<img src='http://www.prism.gatech.edu/~gtg818f/basesig.gif' border='0' alt='user posted image' /><br><img src='http://img228.imageshack.us/img228/439/steam1tf.gif' border='0' alt='user posted image' />
exactly i was trying to look the definations and stuff and i think i got it but gave me a crappy error when building
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
;;;Progress;;;;
i have the apocalyspe half working,
when u type /beginapocalyspe the flashy thing say apoc open, and it sends the message its open to all HGs running, and the gate appears in icebound at the correct cords, there are still alot of apoc things to sort out tho
i have the apocalyspe half working,
when u type /beginapocalyspe the flashy thing say apoc open, and it sends the message its open to all HGs running, and the gate appears in icebound at the correct cords, there are still alot of apoc things to sort out tho

<img src='http://www.prism.gatech.edu/~gtg818f/basesig.gif' border='0' alt='user posted image' /><br><img src='http://img228.imageshack.us/img228/439/steam1tf.gif' border='0' alt='user posted image' />
thats the only thing i need lol that the fuking gates open haha
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
yes paste hehe
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
lol im the only active person who can string together some decent c++? :blink:
<img src='http://www.prism.gatech.edu/~gtg818f/basesig.gif' border='0' alt='user posted image' /><br><img src='http://img228.imageshack.us/img228/439/steam1tf.gif' border='0' alt='user posted image' />
ummm i am thinking that i should go back to source 2.18 or 2.14 or any other but no 2.24 cause its all bugged :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
ur the manIce-T wrote:lol im the only active person who can string together some decent c++? :blink:

The remaining bugs that need to fix i have is Apoc, sade, force recall time thingie(wont force ppl recall) and stats changer (should get stats changer work today i hope)
bugs i need to fix
Crusade Bugs:
- Generators get activated every 5secs.
- City that get meteors crash after a while, may happen cause too much attacks in short time
Apocalypse Bugs:
- Its totally deactivated, need to re-activate it
Other Bugs:
- Hacks checkers aint working right, it only saves the hacks found in HackEvents.txt but for fast cast
doesnt even give conection lost to the user.
- Annoying messege that pop ups everytime you log in, saying like crusade is over and blah blah.
- Party bugs, some how if you /createparty randomly people will be added into your party.
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
Well what i have been doing is going over the old sorces looking for things i know for a fact work, and tracing to whats wrong in 2.24b so i have an active comparasonlocobans wrote:ummm i am thinking that i should go back to source 2.18 or 2.14 or any other but no 2.24 cause its all bugged :unsure:
<img src='http://www.prism.gatech.edu/~gtg818f/basesig.gif' border='0' alt='user posted image' /><br><img src='http://img228.imageshack.us/img228/439/steam1tf.gif' border='0' alt='user posted image' />