HB 3.62
3.62 Patch
- New function 'Craftsmanship' will be applied tomorrow
- Price change on shops by the Crusade results has ended and prices will now only chages by the Heldenien results.
- You can by lottery tickets at the shop.
[ Craftsmanship ]
You can make your item better by Craftsmanship.
You can buy the Craftsmanship bowl at the shop to do it.
Craftsmanship has no relation to the manufacturing or alchemy.
** You need at least 10 contribution points to use Craftsmanship **
A. Items availiable to craftsmanship
1. DF Series.
DF 15= (DF 10)+(DF 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
DF 20= (DF 10)+(DF 15)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
DF 25= (DF 10)+(DF 20)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
DF 30= (DF 10)+(DF 25)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
2. RM Series
RM 15= (RM 10)+(RM 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
RM 20= (RM 10)+(RM 15)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
RM 25= (RM 10)+(RM 20)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
RM 30= (RM 10)+(RM 25)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
3. DM Series
DM 2= (DM 1)+(DM 1)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
DM 3= (DM 1)+(DM 2)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
DM 4= (DM 1)+(DM 3)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
DM 5= (DM 1)+(DM 4)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
4. MS Series
MS 12= (MS 10)+(MS 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
MS 14= (MS 10)+(MS 12)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
MS 16= (MS 10)+(MS 14)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
MS 18= (MS 10)+(MS 16)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
5.Jewel Serise
Making a new mixture of Jewel with property and functions by using minerals of jewel.
Jewel with property and functions can be equipped to be used.
(Max purity 100)
- Jewel Craftsmanship Orders.
1.Make a 'Ware item' by using jewels.
2.Make a 'Magic Jewel' by usin made 'Ware item'.
3.Press the F5 window and equip the 'Magic Jewel' on the blank of the right side of the character.
Diamondware = diamond + diamond + crystal
Crystalware = crystal + crystal + crystal
Rubyware = ruby + ruby + crystal
Emeraldware = emerald + emerald + crystal
Sapphireware = sapphire + sapphire + crystal
- Craftsmanship made jewels mas purities which has a maximum of 100.
- Purity has no relations with skill points.
- Purity gets applied randomly.
Magical Jewel Craftsmanship terms (completion %: maximum 100)
Magic Diamond = DIAMONDWARE + DIAMONDWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Attack probability(physical&magic) added by the purity formula.
Magic Ruby = RUBYWARE + RUBYWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Characters Hp recovery rate(% applied) added by the purity formula.
Magic Emerald = EMERALDWARE + EMERALDWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Magical damage decreased(% applied) by the purity formula.
Magic Sapphire = SAPPHIREWARE + SAPPHIREWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Physical damage decreased(% applied) by the purity formula.
6. Completion and function rates added by it.
-Necklaces does not have completion rate.
-Completion rate are only appied to the Jewel Craftsmanship.
Completion rate confirm.
-Average of the purities(every purity rates/4) multipied by 4/5.
-Maximum rate of the completion cannot be lager than the average of the purities.
-EX: When the average of the purities are 100%, completion rate is confirmed by 100%~80%.
Functions rates confirm.
Magic Diamond: Completion rate / 5 = Functions rate. ? Maximum 20. (not%)
Magic Ruby: Completion rate / 5 = Functions rate.(%) ? Maximum 20%.
Magic Emerald: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
Magic Sapphire: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
Price of new items.
Crafting Vessel: 1000gold
Diamond ware: 5000gold / Ruby ware: 3000gold / Sapphire ware: 3000gold
Emerald ware: 3000gold / Crystal ware: 500gold
Magic Diamond: 8000gold / Magic Ruby: 5000gold
Magic Emerald: 5000gold / Magic Emerald: 5000gold
***These are the prices of the items it selfs, and it is sold to the shops by the half of the prices.***
II. Helbeath Lottery
- Players can buy the Helbeath Lottery at the shop and get prizes according to it.
- Price of the Helbeath Lottery : 50000 gold.
- Every Rare items has a possibility to be given as a prize.
- The percentage of the prize given is totally random.
- You can use the lottery ticket by double-clicking it.
- Some of the characteristic items(ex.Strong hauberk physical defence ratio 56..; strong~ light~ agile~ sharp~ ancient~ consecutive~ etc.) are not given by the lottery.
- New function 'Craftsmanship' will be applied tomorrow
- Price change on shops by the Crusade results has ended and prices will now only chages by the Heldenien results.
- You can by lottery tickets at the shop.
[ Craftsmanship ]
You can make your item better by Craftsmanship.
You can buy the Craftsmanship bowl at the shop to do it.
Craftsmanship has no relation to the manufacturing or alchemy.
** You need at least 10 contribution points to use Craftsmanship **
A. Items availiable to craftsmanship
1. DF Series.
DF 15= (DF 10)+(DF 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
DF 20= (DF 10)+(DF 15)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
DF 25= (DF 10)+(DF 20)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
DF 30= (DF 10)+(DF 25)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
2. RM Series
RM 15= (RM 10)+(RM 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
RM 20= (RM 10)+(RM 15)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
RM 25= (RM 10)+(RM 20)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
RM 30= (RM 10)+(RM 25)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
3. DM Series
DM 2= (DM 1)+(DM 1)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
DM 3= (DM 1)+(DM 2)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
DM 4= (DM 1)+(DM 3)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
DM 5= (DM 1)+(DM 4)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
4. MS Series
MS 12= (MS 10)+(MS 10)+gold bar+silver bar+merien stone+10 contribution points
- when process is failed, merien stone gets depleted and 1 of the items may get depleted.
MS 14= (MS 10)+(MS 12)+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1 of the items gets depleted when fail.
MS 16= (MS 10)+(MS 14)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~2 of the items gets depleted when fail.
MS 18= (MS 10)+(MS 16)+crystal+gold bar+silver bar+merien stone+10 contribution points
- merien stone and 1~3 of the items gets depleted when fail.
5.Jewel Serise
Making a new mixture of Jewel with property and functions by using minerals of jewel.
Jewel with property and functions can be equipped to be used.
(Max purity 100)
- Jewel Craftsmanship Orders.
1.Make a 'Ware item' by using jewels.
2.Make a 'Magic Jewel' by usin made 'Ware item'.
3.Press the F5 window and equip the 'Magic Jewel' on the blank of the right side of the character.
Diamondware = diamond + diamond + crystal
Crystalware = crystal + crystal + crystal
Rubyware = ruby + ruby + crystal
Emeraldware = emerald + emerald + crystal
Sapphireware = sapphire + sapphire + crystal
- Craftsmanship made jewels mas purities which has a maximum of 100.
- Purity has no relations with skill points.
- Purity gets applied randomly.
Magical Jewel Craftsmanship terms (completion %: maximum 100)
Magic Diamond = DIAMONDWARE + DIAMONDWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Attack probability(physical&magic) added by the purity formula.
Magic Ruby = RUBYWARE + RUBYWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Characters Hp recovery rate(% applied) added by the purity formula.
Magic Emerald = EMERALDWARE + EMERALDWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Magical damage decreased(% applied) by the purity formula.
Magic Sapphire = SAPPHIREWARE + SAPPHIREWARE + CRYSTALWARE + Merien stone
- merien stone and 1~2 of the items gets depleted when fail.
Function : Physical damage decreased(% applied) by the purity formula.
6. Completion and function rates added by it.
-Necklaces does not have completion rate.
-Completion rate are only appied to the Jewel Craftsmanship.
Completion rate confirm.
-Average of the purities(every purity rates/4) multipied by 4/5.
-Maximum rate of the completion cannot be lager than the average of the purities.
-EX: When the average of the purities are 100%, completion rate is confirmed by 100%~80%.
Functions rates confirm.
Magic Diamond: Completion rate / 5 = Functions rate. ? Maximum 20. (not%)
Magic Ruby: Completion rate / 5 = Functions rate.(%) ? Maximum 20%.
Magic Emerald: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
Magic Sapphire: Completion rate / 10 = Functions rate.(%) ? Maximum 10%.
Price of new items.
Crafting Vessel: 1000gold
Diamond ware: 5000gold / Ruby ware: 3000gold / Sapphire ware: 3000gold
Emerald ware: 3000gold / Crystal ware: 500gold
Magic Diamond: 8000gold / Magic Ruby: 5000gold
Magic Emerald: 5000gold / Magic Emerald: 5000gold
***These are the prices of the items it selfs, and it is sold to the shops by the half of the prices.***
II. Helbeath Lottery
- Players can buy the Helbeath Lottery at the shop and get prizes according to it.
- Price of the Helbeath Lottery : 50000 gold.
- Every Rare items has a possibility to be given as a prize.
- The percentage of the prize given is totally random.
- You can use the lottery ticket by double-clicking it.
- Some of the characteristic items(ex.Strong hauberk physical defence ratio 56..; strong~ light~ agile~ sharp~ ancient~ consecutive~ etc.) are not given by the lottery.
eXtasis.net
[ Craftsmanship ]:
//--------------------Name---------------------------------Elements------------------------------------------------------------------------
CraftItem = MagicNecklace(DF+15) MagicNecklace(DF+10) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DF+20) MagicNecklace(DF+15) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DF+25) MagicNecklace(DF+20) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DF+30) MagicNecklace(DF+25) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DM+2) MagicNecklace(DM+1) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DM+3) MagicNecklace(DM+2) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DM+4) MagicNecklace(DM+3) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DM+5) MagicNecklace(DM+4) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(MS12) MagicNecklace(MS10) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(MS14) MagicNecklace(MS12) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(MS16) MagicNecklace(MS14) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(MS18) MagicNecklace(MS16) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(RM15) MagicNecklace(RM10) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(RM20) MagicNecklace(RM15) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(RM25) MagicNecklace(RM20) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(RM30) MagicNecklace(RM25) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = DiamondWare Diamond 1 Diamond 1 Crystal 1 0 0 0 0 0 0
CraftItem = RubyWare Ruby 1 Ruby 1 Crystal 1 0 0 0 0 0 0
CraftItem = SapphireWare Sapphire 1 Sapphire 1 Crystal 1 0 0 0 0 0 0
CraftItem = EmeraldWare Emerald 1 Emerald 1 Crystal 1 0 0 0 0 0 0
CraftItem = CrystalWare Crystal 1 Crystal 1 Crystal 1 0 0 0 0 0 0
CraftItem = MaginDiamond DiamondWare 1 DiamondWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MaginRuby RubyWare 1 RubyWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MagicEmerald EmeraldWare 1 EmeraldWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MagicSapphire SapphireWare 1 SapphireWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
//--------------------Name---------------------------------Elements------------------------------------------------------------------------
CraftItem = MagicNecklace(DF+15) MagicNecklace(DF+10) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DF+20) MagicNecklace(DF+15) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DF+25) MagicNecklace(DF+20) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DF+30) MagicNecklace(DF+25) 1 MagicNecklace(DF+10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DM+2) MagicNecklace(DM+1) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DM+3) MagicNecklace(DM+2) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(DM+4) MagicNecklace(DM+3) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(DM+5) MagicNecklace(DM+4) 1 MagicNecklace(DM+1) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(MS12) MagicNecklace(MS10) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(MS14) MagicNecklace(MS12) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(MS16) MagicNecklace(MS14) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(MS18) MagicNecklace(MS16) 1 MagicNecklace(MS10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(RM15) MagicNecklace(RM10) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(RM20) MagicNecklace(RM15) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 0 0
CraftItem = MagicNecklace(RM25) MagicNecklace(RM20) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = MagicNecklace(RM30) MagicNecklace(RM25) 1 MagicNecklace(RM10) 1 GoldNugget 1 SilverNugget 1 StoneOfMerien 1 Crystal 1
CraftItem = DiamondWare Diamond 1 Diamond 1 Crystal 1 0 0 0 0 0 0
CraftItem = RubyWare Ruby 1 Ruby 1 Crystal 1 0 0 0 0 0 0
CraftItem = SapphireWare Sapphire 1 Sapphire 1 Crystal 1 0 0 0 0 0 0
CraftItem = EmeraldWare Emerald 1 Emerald 1 Crystal 1 0 0 0 0 0 0
CraftItem = CrystalWare Crystal 1 Crystal 1 Crystal 1 0 0 0 0 0 0
CraftItem = MaginDiamond DiamondWare 1 DiamondWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MaginRuby RubyWare 1 RubyWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MagicEmerald EmeraldWare 1 EmeraldWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
CraftItem = MagicSapphire SapphireWare 1 SapphireWare 1 CrystalWare 1 StoneOfMerien 1 0 0 0 0
eXtasis.net
<span style='color:yellow'>Let's see...
What if nobody is beable to unpak the 3.62 helgame:
- No static hacks, only patched memory hacks
- Private servers can use tsearch to change the ip
What if anyone leaks a unpaked 3.62 helgame:
- All kind of hacks.
- Private servers can edit the ip easyer.
Sorry, but all private servers owners/admins will lost if a 3.62 helgame is leaked, and we are admines
</span>
What if nobody is beable to unpak the 3.62 helgame:
- No static hacks, only patched memory hacks
- Private servers can use tsearch to change the ip
What if anyone leaks a unpaked 3.62 helgame:
- All kind of hacks.
- Private servers can edit the ip easyer.
Sorry, but all private servers owners/admins will lost if a 3.62 helgame is leaked, and we are admines

<img src='http://213.149.231.16/avatars/firma.jpg' border='0' alt='user posted image' />
hehehe, i think if u use the chinese client there is the LOGIN.CFG where u can put your ip in, buh nobody will be able to understand it unless u r chinese <_<GoldenBoy wrote: Let's see...
What if nobody is beable to unpak the 3.62 helgame:
- No static hacks, only patched memory hacks
- Private servers can use tsearch to change the ip
What if anyone leaks a unpaked 3.62 helgame:
- All kind of hacks.
- Private servers can edit the ip easyer.
Sorry, but all private servers owners/admins will lost if a 3.62 helgame is leaked, and we are admines![]()
<img src='http://server3.uploadit.org/files/bolex17-thabest.JPG' border='0' alt='user posted image' /><br><br><span style='color:red'><b><a href='http://hbtop50.berserkvision.com/in.php?id=582' target='_blank'>Click Here To Support Outpost!</a></b></span><br><br><span style='color:red'>Shit List</span><br>popic<br>pronoob
<span style='color:yellow'>nah.. we will code a memory mapper IP changer to use with 3.62 client</span>.
<img src='http://213.149.231.16/avatars/firma.jpg' border='0' alt='user posted image' />