Spot mob generators

Discussion about Helbreath Server Files.
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Aldarius
Regular
Posts: 89
Joined: Sun Oct 19, 2003 10:47 pm

Post by Aldarius »

Hey I got problems with the spot mob generators for example inthe begginer zone ive made some pits but some of them are ''wrong'' my hgserver closes but when i erase those pits it becomes normal...whats the proble?

heres my begginer zone map:

[MAP-INFO]

map-location = default
initial-point = 1 74 21
initial-point = 2 75 22
upper-level-limit = 20

//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;

teleport-loc = 127 78 elvfarm -1 -1 5
teleport-loc = 128 78 elvfarm -1 -1 5
teleport-loc = 129 78 elvfarm -1 -1 5
teleport-loc = 127 79 elvfarm -1 -1 5
teleport-loc = 128 79 elvfarm -1 -1 5
teleport-loc = 129 79 elvfarm -1 -1 5

teleport-loc = 80 75 arefarm -1 -1 5
teleport-loc = 81 75 arefarm -1 -1 5
teleport-loc = 82 75 arefarm -1 -1 5
teleport-loc = 80 76 arefarm -1 -1 5
teleport-loc = 81 76 arefarm -1 -1 5
teleport-loc = 82 76 arefarm -1 -1 5


//-No-Attack-Area---------Num-----RECT-------------

maximum-object = 50

//------------------------Num-Type-waypoints--------------Mob-MobNum

spot-mob-generator = 1 1 26 55 25 50 26 1
spot-mob-generator = 2 1 29 52 28 50 26 1
spot-mob-generator = 3 1 39 64 38 60 26 1
spot-mob-generator = 4 1 36 74 35 70 26 1

spot-mob-generator = 5 1 34 39 35 38 10 20
spot-mob-generator = 6 1 57 49 57 54 10 40
spot-mob-generator = 7 1 22 64 31 70 10 40


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