Well I have a little problem I copid hoe sprite ,but all other things made myself at item3.cfg.
But then I noticed problem that Item ID = 900 won't listen short sword ,listens only axe : / what's very disturbing coz I have class system.
So I need ya guys help to make code for this problem.
I couln't do it -.-
[req]code To Make Item Listen Skill.
You have to edit some parts of the item cfg file like this for the sprite and the item look when equiped:
Item = 492 BloodRapier 1 8 19 2 5 2 2 5 2 5000 5 <span style='color:red'>1 6</span> -25000 1100 <span style='color:red'>7</span> 3 0 0 0 0 9 1 9
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If i remember well, that bug is client side only...
I know that's handled by these funcs : _iGetAttackType() and _iGetWeaponSkillType() in the Game.cpp in client source. Snoopy had to change it after we added StormBlade, Kloness Esterk, Lightning Blade and Dark Shadow Sword.
I know that's handled by these funcs : _iGetAttackType() and _iGetWeaponSkillType() in the Game.cpp in client source. Snoopy had to change it after we added StormBlade, Kloness Esterk, Lightning Blade and Dark Shadow Sword.
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The skill SSN is coded server side, so when you set the skill type to 7 (short sword), the server will use the short sword skill. That's the same for the 3 cases ranged attack when you press ALT (crits).laizkloom wrote: Ok i've got so far that when i hit whit this weapon my Short Sword increases :S
But to use criticals I have to make my axe 100% : /
But client side, the paks that are read like axes need axe skill 100% to enable crits and dash attacks. Hoe is read as an axe, that's your problem.
yup, but the game.cpp from client source... so you need 3.51 client source or up to date coded 2.20 client and i don't know anyone released it.laizkloom wrote: So I have to edit in game.ccp?:S
Bah so much trouble with one thing -.-
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