IM A NOOB A FUCKIGN RETARD I SUCK DICKS IM FUCKING GAY
lucky now? i dont need your fucking help ill ask some1 other only fucking noobs like me in the forum which doesnt even search just say shit.
p.s. thanks Crossfade this message wasnt to u

maybe this will help you?Kiruku wrote:gay there are tonns of Civi = FALSE .... but nowhere anything about forcerecall, not even if its not own town then forcerecall or smthing :S im a noob -.- i know self that im a noob u dont need to say it and spam the forum with that look i can do that self:
IM A NOOB A FUCKIGN RETARD I SUCK DICKS IM FUCKING GAY
lucky now? i dont need your fucking help ill ask some1 other only fucking noobs like me in the forum which doesnt even search just say shit.
p.s. thanks Crossfade this message wasnt to u
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void CGame::CheckClientResponseTime()
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if (m_pClientList[i] == NULL) break;
if (m_bIsCrusadeMode == FALSE) {
if ((memcmp(m_pClientList[i]->m_cLocation, "arehunter", 9) == 0) && (m_pClientList[i]->m_bIsInCombatantOnlyZone == TRUE) && (m_pMapList[i]->m_bIsCitizenLimit == TRUE)) {
RequestTeleportHandler(i, "2 ", "aresden", -1, -1);
}
else if ((memcmp(m_pClientList[i]->m_cLocation, "elvhunter", 9) == 0) && (m_pClientList[i]->m_bIsInCombatantOnlyZone == TRUE) && (m_pMapList[i]->m_bIsCitizenLimit == TRUE)) {
RequestTeleportHandler(i, "2 ", "elvine", -1, -1);
}
}
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void CGame::SetPlayingStatus(int iClientH)
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m_pClientList[iClientH]->m_bIsPlayerCivil = FALSE;
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m_pClientList[iClientH]->m_bIsInCombatantOnlyZone = FALSE;
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if (memcmp(m_pClientList[iClientH]->m_cMapName, "2ndmiddle", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "abaddon", 7) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "aresdend1", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "areuni", 6) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv2", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv3", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv4", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "druncncity", 10) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "elvined1", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "elvuni", 6) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone1", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone2", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone3", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone4", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "icebound", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "inferniaA", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "inferniaB", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "maze", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middled1n", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middled1x", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middleland", 10) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "procella", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh1", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh2", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh3", 4) == 0) {
m_pClientList[iClientH]->m_bIsInCombatantOnlyZone = TRUE;
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void CGame::SetCombatantOnlyZone(int iClientH)
{
char cMapName[11];
if (m_pClientList[iClientH] == NULL) return;
ZeroMemory(cMapName, sizeof(cMapName));
strcpy(cMapName, m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cName);
m_pClientList[iClientH]->m_bIsInCombatantOnlyZone = FALSE;
if (memcmp(m_pClientList[iClientH]->m_cMapName, "2ndmiddle", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "abaddon", 7) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "aresdend1", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "areuni", 6) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv2", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv3", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "dglv4", 5) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "druncncity", 10) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "elvined1", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "elvuni", 6) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone1", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone2", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone3", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "huntzone4", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "icebound", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "inferniaA", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "inferniaB", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "maze", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middled1n", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middled1x", 9) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "middleland", 10) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "procella", 8) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh1", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh2", 4) == 0 ||
memcmp(m_pClientList[iClientH]->m_cMapName, "toh3", 4) == 0) {
m_pClientList[iClientH]->m_bIsInCombatantOnlyZone = TRUE;
}
}
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void SetCombatantOnlyZone(int iClientH);
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BOOL m_bIsInCombatantOnlyZone;