3.8 Hacks
is p2p hack possible for 3.8? lol
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well im not brilliant in either C++ or VB, have only ever coded basic things like small pong/breakout games
However, i expect i can learn as building upon the basics shouldnt be that hard.
Would appreciate taking a look at the patcher and even if at the end of the day i cant do anything with it nothing has been lost, but if on the otherhand i can then ill create hbusa patches to run parallel with your int ones.
Tom

However, i expect i can learn as building upon the basics shouldnt be that hard.
Would appreciate taking a look at the patcher and even if at the end of the day i cant do anything with it nothing has been lost, but if on the otherhand i can then ill create hbusa patches to run parallel with your int ones.
Tom
well the way i used to map clients was just to work out the difference in values between the new hb code and the old huhuhaha code, but to do that i had to disassemble the client and search for the relevant codes then use a calc.
I dont know if that way will still work now or if when u use the process patcher is the asm different to that of an unpacked .exe?
For instance if huhuhas code was
Delay for Restarting
--------------------
00459DF3 |. C686 A4DF0600 05 mov byte ptr [esi+6DFA4], 5
00459DF3 C686 A4DF0600 00 mov byte ptr [esi+6DFA4], 0
i would search untill i found
mov byte ptr [esi+6DFA4], 5
then work out the difference between 00459DF3 and the new adress in the new helgame.exe, i would let just change the stuff and any values that needed to be jmp etc i would just add on the same difference between 00459DF3 and the new .exe
I dont know if this is the correct or best way to do it but it used to work for me, i think largerly due to the fact that the makeup of the helgame client changed very little from versions 2.xx to 3.52
Tom
I dont know if that way will still work now or if when u use the process patcher is the asm different to that of an unpacked .exe?
For instance if huhuhas code was
Delay for Restarting
--------------------
00459DF3 |. C686 A4DF0600 05 mov byte ptr [esi+6DFA4], 5
00459DF3 C686 A4DF0600 00 mov byte ptr [esi+6DFA4], 0
i would search untill i found
mov byte ptr [esi+6DFA4], 5
then work out the difference between 00459DF3 and the new adress in the new helgame.exe, i would let just change the stuff and any values that needed to be jmp etc i would just add on the same difference between 00459DF3 and the new .exe
I dont know if this is the correct or best way to do it but it used to work for me, i think largerly due to the fact that the makeup of the helgame client changed very little from versions 2.xx to 3.52
Tom