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Eike
just visiting
Posts: 7 Joined: Sun Apr 08, 2007 9:50 am
Post
by Eike » Tue Apr 24, 2007 8:59 pm
Hi i need that KlonessEsterk needs 200 int to wear it i made this code but it does not work so can somene correct it plz. I add this code to game.ccp do i have to add something else to somewhere to make it work ???
Code: Select all
if (cEquipPos == DEF_EQUIPPOS_RHAND) {
// KEsterk
if (m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sIDnum == 851) {
if((m_pClientList[iClientH]->m_iInt + m_pClientList[iClientH]->m_iInt) < 200){
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ITEMRELEASED, m_pClientList[iClientH]->m_iSpecialAbilityEquipPos, sItemIndex, NULL, NULL);
ReleaseItemHandler(iClientH, sItemIndex , TRUE);
return FALSE;
}
}
}
1+12
Member
Posts: 173 Joined: Sat Feb 04, 2006 5:05 pm
Post
by 1+12 » Tue Apr 24, 2007 9:12 pm
You can do that by normal Item.cfg Editing...
Eike
just visiting
Posts: 7 Joined: Sun Apr 08, 2007 9:50 am
Post
by Eike » Wed Apr 25, 2007 11:26 am
i think i cant do that in item cfg but when you know how to do it then plz do it for me
Item = 851 KlonessEsterk 1 8 1 6 10 2 6 12 2 5000 0 1 27 -6000 5000 18 5 0 0 0 0 8 1 0
xmukox
Member
Posts: 175 Joined: Sun Sep 11, 2005 9:53 am
Post
by xmukox » Wed Apr 25, 2007 11:46 am
Eike wrote: i think i cant do that in item cfg but when you know how to do it then plz do it for me
Item = 851 KlonessEsterk 1 8 1 6 10 2 6 12 2 5000 0 1 27 -6000 5000 18 5 0 0 0 0 8 1 0
Item = 851 KlonessEsterk 1 8 1 6 10 2 13 200 2 5000 0 1 27 -6000 5000 18 5 0 0 0 0 8 1 0
Eike
just visiting
Posts: 7 Joined: Sun Apr 08, 2007 9:50 am
Post
by Eike » Wed Apr 25, 2007 2:12 pm
Got it with source allready but Thanks anyaway