Add New Colour
Nope. No one knows how to "Add new color". But someone might be interested if you'd actually explain yourself. Add a new "color" to what? New sprite you mean?
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia
</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

Yea if you add the code into the client.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia
</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

i think he wants the code for it Lol
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Code: Select all
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80), &m_wWR[1], &m_wWG[1], &m_wWB[1]); // Light-blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80), &m_wWR[2], &m_wWG[2], &m_wWB[2]); // light-blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80), &m_wWR[3], &m_wWG[3], &m_wWB[3]); // light-blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 100, 70), &m_wWR[4], &m_wWG[4], &m_wWB[4]); // Green
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 130, 90, 10), &m_wWR[5], &m_wWG[5], &m_wWB[5]); // ?
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 42, 53, 111), &m_wWR[6], &m_wWG[6], &m_wWB[6]); // Heavy-blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 145, 145, 145), &m_wWR[7], &m_wWG[7], &m_wWB[7]); // White
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 120, 100, 120), &m_wWR[8], &m_wWG[8], &m_wWB[8]); // Violet
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(75, 10, 10), &m_wWR[9], &m_wWG[9], &m_wWB[9]); // Heavy-Red
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(135, 104, 30), &m_wR[10], &m_wG[10], &m_wB[10]); // Gold
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 200/2, 200/2, 200/2), &m_wR[0], &m_wG[0], &m_wB[0]);
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x50/2, 0x50/2, 0xC0/2), &m_wR[1], &m_wG[1], &m_wB[1]); // Blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(79, 79, 62), &m_wR[2], &m_wG[2], &m_wB[2]); // Custom-Weapon Color
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(135, 104, 30), &m_wR[3], &m_wG[3], &m_wB[3]); // Gold
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(255/2, 36/2, 0), &m_wR[4], &m_wG[4], &m_wB[4]); // Orange
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(10, 60, 10), &m_wR[5], &m_wG[5], &m_wB[5]); // Green
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x50/2, 0x50/2, 0x50/2), &m_wR[6], &m_wG[6], &m_wB[6]); // Gray
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x5F/2, 0x9E/2, 0xA0/2), &m_wR[7], &m_wG[7], &m_wB[7]); //
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xFF/2, 0x69/2, 0xB4/2), &m_wR[8], &m_wG[8], &m_wB[8]); //
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(90, 60, 90), &m_wR[9], &m_wG[9], &m_wB[9]); // Violet
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0, 35, 60), &m_wR[10], &m_wG[10], &m_wB[10]); //
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xD2/2, 0xB4/2, 0x8C/2), &m_wR[11], &m_wG[11], &m_wB[11]); // Tan
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xBD/2, 0xB7/2, 0x6B/2), &m_wR[12], &m_wG[12], &m_wB[12]); // Khaki
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(85, 85, 8), &m_wR[13], &m_wG[13], &m_wB[13]); // Yellow
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(75, 10, 10), &m_wR[14], &m_wG[14], &m_wB[14]); // Red
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x30, 0x30, 0x30), &m_wR[15], &m_wG[15], &m_wB[15]); // Black
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okAce wrote: anyone know how ?
to add new colour to the game is alot of work as simen limited the colour system to 16 colours
the colour for the src code is not set to RGB and to change it would be alot of work the colours are packed with the src code which would mean to add new colour you have to unpack the colour code and then change the code to take 32 32 colours. or do it the right way and change the whole system to take RGB and both of these way are alot of work to do
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Or, you could just change the RGB color. Shit it's not that hard. www.cooltext.com is a good place to get your RGB Coloring. It's where I got mine, same with Jehovah. If you do change the coloring and don't make them too bright, I had a problem with the Client not showing the full color because I forgot to have the client accept 16bit/32bit.
bright colors make ur eye sore!
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