erm maybe many many ppl know this alreay, but ima just post it anyway. The way to let ur players make new potions with alchemy is the edit the potion.cfg file.
to add a new potion or item for them to make,
use this format:
potion = <next number> <item name> <item id number of material 1> <amount needed> <item id number of material 2> <amount needed> <item id number of material 3> <amount needed> <item id number of material 4> <amount needed> <item id number of material 5> <amount needed> <item id number of material 6> <amount needed> <skill level needed> <difficulty of success>
for example : potion = 1 Potion 220 1 192 1 191 1 -1 0 -1 0 -1 0 20 10
this is the first potion in my list, its name is Potion. Items needed to make it are :
id 220 : Slime Jelly X 1
id 192 : Snake Tongue X 1
id 191 : Ant Leg X 1
since my potion required only 3 items, the other values for the 4h, 5th and 6 th ingredients is put as -1 0.
the skill limit is 20 for this potion, means as long as the alchemy skill is 20%, u can make it, and the difficuly of success is 10, which is fairly easy.
i havent tried it yet, maybe u can insert crafting items in too so for example the code would be smth like this:
potion = 20 MagicNecklace(DM+5) 657 1 305 1 354 1 540 1 0 -1 0 100 99
so for this i ould need a merien stone, a dm1 neck, a gold nugge and a demon's eye. The user should be at 100% skill level and the chance of gettign this potion is hard.
Alchemy
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