hey, im wondering what is the drop rate of colour balls in 2.23 or near, if someone could see it in the source please, for example
green, yellow, pearl... etc.
thnx
whats the colour balls dr?
ii dont find balls in 2.17c sourcecocho wrote: hey, im wondering what is the drop rate of colour balls in 2.23 or near, if someone could see it in the source please, for example
green, yellow, pearl... etc.
thnx

if u are interested ask me for code :rolleyes:
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
hmmm.. i beleive in 2.24b source a few balls have code snippets attaced to them... so theres no need to use 2.17c unless you prefer that
"<i>One night I was talking to God, but I realized I was talking to <u>myself</u></i>"<br><br><img src='http://img61.imageshack.us/img61/2678/untitled13bf.gif' border='0' alt='user posted image' /><br><br><b><u>Links</u></b><br>
2.24b is nearest than 2.17c... if u could search there drajwerDrajwer wrote:ii dont find balls in 2.17c sourcecocho wrote: hey, im wondering what is the drop rate of colour balls in 2.23 or near, if someone could see it in the source please, for example
green, yellow, pearl... etc.
thnxu must code it
if u are interested ask me for code :rolleyes:
thanks

(2.24b)
NpcDeadItemGenerator
pearl is very expensive
red blue and other is like zem or xstone
NpcDeadItemGenerator
Code: Select all
switch (dwValue) {
case 1: iItemID = 95; break; // Green Potion
case 2: iItemID = 91; break; // Red Potion
case 3: iItemID = 93; break; // Blue Potion
case 4: iItemID = 96; break; // Big Green Potion
case 5: iItemID = 92; break; // Big Red Potion
case 6: iItemID = 94; break; // Big Blue Potion
case 7: switch(iDice(1,2)) {
case 1: iItemID = 390; break; // Power Green Potion
case 2: iItemID = 95; break; // Green Potion
}
break;
case 8: switch(iDice(1,6)) {
case 1: iItemID = 391; break; // Super Power Green Potion
case 2: iItemID = 650; break; // Zemstone of Sacrifice
case 3: iItemID = 656; break; // Xelima Stone
case 4: iItemID = 657; break; // Merien Stone
case 5: iItemID = 95; break; // Green Potion
case 6: switch(iDice(1,5)) {
case 1: iItemID = 651; break; // [b]GreenBall[/b]
case 2: iItemID = 652; break; // [b]RedBall[/b]
case 3: iItemID = 653; break; // [b]YellowBall[/b]
case 4: iItemID = 654; break; // [b]BlueBall[/b]
case 5: switch(iDice(1,11)) {
case 1: iItemID = 881; break; // ArmorDye(Indigo)
case 2: iItemID = 882; break; // ArmorDye(Crimson-Red)
case 3: iItemID = 883; break; // ArmorDye(Gold)
case 4: iItemID = 884; break; // ArmorDye(Aqua)
case 5: iItemID = 885; break; // ArmorDye(Pink)
case 6: iItemID = 886; break; // ArmorDye(Violet)
case 7: iItemID = 887; break; // ArmorDye(Blue)
case 8: iItemID = 888; break; // ArmorDye(Khaki)
case 9: iItemID = 889; break; // ArmorDye(Yellow)
case 10: iItemID = 890; break; // ArmorDye(Red)
case 11: iItemID = 655; break; // [b]PearlBall[/b] }
break;
}
break;
}
break;
case 9:
SYSTEMTIME SysTime;
GetLocalTime(&SysTime);
if (((short)SysTime.wMonth == 12) && (m_pNpcList[iNpcH]->m_sType == 61 || 55)) {
switch(iDice(1,4)) {
case 1: iItemID = 780; break; // Red Candy
case 2: iItemID = 781; break; // Blue Candy
case 3: iItemID = 782; break; // Green Candy
case 4: iItemID = 91; break; // Red Potion
}
}
break;
}

<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
then change numbers of items B)
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
I meant that green is lot easier than red, and they are supposed the same drop rate...
sadklghsdajlkgaf w/e... forget it lol
If i change numbers, they have to be the same, but they arentcase 6: switch(iDice(1,5)) {
case 1: iItemID = 651; break; // GreenBall
case 2: iItemID = 652; break; // RedBall
case 3: iItemID = 653; break; // YellowBall
case 4: iItemID = 654; break; // BlueBall
sadklghsdajlkgaf w/e... forget it lol