CPU Usage

Discussion about Helbreath Server Files.
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eXtasis.Net
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Joined: Thu Mar 04, 2004 1:12 pm

Post by eXtasis.Net »

<span style='color:white'>1 year ago, I told people to use some game servers with some maps becouse using 1 game server was too much RAM and CPU waste. ( each process take his part ).

Nowadays people tested several ways, siementech use 1 map per game server, a computer hosting can have like 15-20 game servers atm.

Did you tested? Please post here experience with maps hosting.

(eXtasis.Net have only 1 GameServer atm , the CPU usage is not hight but not low )</span>
SirGalahad
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Joined: Sat Feb 07, 2004 10:35 pm

Post by SirGalahad »

When I was hosting for Netoverlords/FFA a while back I had a lot of the larger maps. Aresden, Elvine, Middleland, Promiseland and Dungeons. I had 1 gig of ram at the time and never really had a major strain running all those maps.

Just as long as you keep them spread out, there really isn't *that* much strain on a well optimized/tweeked box. Even with over 100 players in my maps combined, it wasn't too laggy but the only lag that people were feeling was because of lack of bandwidth. I used to have only 256k upload available. Once I got up to 512kbit upload, nobody complained about lag for a long time.

So I guess you're right, splitting up maps to just one hgserver is better. I did try splitting Aresden once from all the shops/guildhall/church and so forth, and it ran much smoother. But over time the memory that sumabitch ate up started to take its toll.
(Sir Galahad the Pure)
Jake
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Location: Minnesota, USA

Post by Jake »

Personally, I use certain gameservers for certain maps, such as each town for a game server, ML, PL, QM for one server, Huntzones for another and so on.

Thus, making it use about 4-5 GameServers. I've noticed that it doesn't truly matter, infact, the more you have running the more open ports you have which isn't the greatest...
<img src='http://www.hbffx.com/jake.gif' border='0' alt='user posted image' />
MeNiA
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Joined: Thu Feb 19, 2004 6:13 pm

Post by MeNiA »

1 port is enough to hack throught, if u got a good defence system so it'll block all those ports...
blizz
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Joined: Tue Oct 28, 2003 4:32 am

Post by blizz »

Hi GB. Siementech uses 4 gameservers. My computer that I used to host HB is P4 2.8Ghz, 1024MB PC3200 DDR RAM, FX5900... I ran 56 maps, with 30+ players connected simaltaneously, and my CPU usage was pretty low, and there was never lag. My internet connection is 100MB/s.

Having problems or something?
cr8zerz
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Posts: 23
Joined: Thu Feb 12, 2004 6:24 am

Post by cr8zerz »

We use a gameserver for each of the following:
-arenas
-ares
-elv
-middleland
-dungeons
-toh
-neutrals

works great :).
lilmage

Post by lilmage »

HBx used a seperate server for:
Dungeons
Tower of Hell
Aresden
Elvine
ML/PL/Default/BI
Barracks
Arenas
Guildhalls

(I won't tell why I made guilds seperate cause that's my secret :P)
The maps spread out that much ran well even on a 1GHz Celeron. And didn't eat too much RAM. I average it all used up approximately 150-200MB ram with most spawns on.
SirGalahad
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Post by SirGalahad »

I used to keep guildhalls seperate then I started running sobame patches and the guildbug arrived so I started to use the pk-mode = 2 tag to get the guildhall npc to create/disband guilds. Is that your secret? To get the npc to work? :) Nevermind, I know you're not going to tell.
(Sir Galahad the Pure)
lilmage

Post by lilmage »

lol. Actually, due to some previous modifications to the HGServers they wouldn't let people make guilds. So I split the guilds onto old unmodified ones and they work. :P
FaMoUs
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Post by FaMoUs »

i used to host everything off my pc when i first started hbu and i could still use it without lagging the server. my pc stats arent the best but it managed to do fairly well. we used 7 hgservers all together i think..dunno if that helped to tell you the truth

oh yea i would remember it being in the 10-20% zones lol
wtf? i dont wanna kill myself :( leave my sig alone!
SirGalahad
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Joined: Sat Feb 07, 2004 10:35 pm

Post by SirGalahad »

lilmage wrote: lol. Actually, due to some previous modifications to the HGServers they wouldn't let people make guilds. So I split the guilds onto old unmodified ones and they work. :P
You know if you used the "pk-mode = 2" line in the gldhall_*.txt file for a sobame patched server that the guildhalls would work? :)
(Sir Galahad the Pure)
lilmage

Post by lilmage »

lol no I didn't know but I prefer not to mess with the natural states of maps. But thanks for the info :P
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