Search found 9 matches

by AAngel
Fri Sep 03, 2004 4:04 pm
Forum: Helbreath Server Source
Topic: Hi
Replies: 7
Views: 519

...
by AAngel
Wed Sep 01, 2004 12:11 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

lol all i heard there was you have no proof you have fixed anything, people think your a joke (thats why at the moment no one is adding anything because they know your a joke) and know you have no knowledge atall and people like to call you a wanna be coder. yea toad didnt come to your forum becaus...
by AAngel
Wed Sep 01, 2004 10:15 am
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

i showed thx for them when they were up Good. then i lost all respect for them when most of them left and hypno was only one devolping, i still have respect for hypno Your wrong there it was me and him (Toad, also klks throw some code snippets to us too) the only version he (Toad) did 100% on his o...
by AAngel
Tue Aug 31, 2004 11:11 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

DOOD, I DONT SPELL Yea I think all got it you never spell. AND DOOD, RESPECT FOR WHAT Respect for us coding it and releasing it or dont you respect: me, klks, zero and toad for releasing are files when we are the only ones that were nice enough to do that? Thats why we stoped aswell like klks, toad...
by AAngel
Tue Aug 31, 2004 11:05 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

and whos gunna care anyways and those 2 pieces of code are still different so he did sumthin to one Thanks Fire-N-Ice for showing respect. And at the moment I am happy enough just you and Fire-N-Ice caring about it. Also are you blind? those two pieces of code are the same apart from the korean asc...
by AAngel
Tue Aug 31, 2004 10:43 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

why did you post?
I posted because I want people to know. Just so they know hes a lier but from what I read I think people already know that one.
dood, look at my post count, i post on everything, just to post
Lol I guess that does answer the question.
by AAngel
Tue Aug 31, 2004 10:35 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

If you didnt care then why did you post?
by AAngel
Tue Aug 31, 2004 10:33 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

? The code is already in the 2.14 thats on helbreathss.tk... so whats the point reposting it but trying say he coded it?
by AAngel
Tue Aug 31, 2004 8:49 pm
Forum: Helbreath Chat
Topic: Someone trying take credit...
Replies: 17
Views: 1109

(http://www.mediacrafters.org/~nuclearr/ ... 849ad8f7b9)

Acid-x is a person that is trying to sell off are (hbx) fixes even know there on the 2.14 source out there. Heres a example off the link that of his bull shit.

His so called 'fix':

Code: Select all

// Fixs Player Restart Command after dieng 
void CGame::RequestInitDataHandler(int iClientH, char * pData, char cKey) 
{ 
   char  * pBuffer = NULL; 
   short * sp; 
   DWORD * dwp; 
   WORD  * wp; 
   char  * cp, cPlayerName[11], cTxt[120]; 
   int   * ip, i, iTotalItemA, iTotalItemB, iSize, iRet, iStats; 
   SYSTEMTIME SysTime; 

   if (m_pClientList[iClientH] == NULL) return; 

   pBuffer = new char [DEF_MSGBUFFERSIZE+1]; 
   ZeroMemory(pBuffer, DEF_MSGBUFFERSIZE+1); 

   // 횄횜횄횎 íš￾짖쩌횙 쨉짜?횑횇횒ì¨￾ì§￾ ?ì²´ì©Œíš¤íš‰íš  íš￾íš ì¨ˆíš¢. 쩔짤짹창쩌짯 ?íš‘ì¨￾ì§ ?íš‘ ?횕횆징횉횕쨈횂íš￾ì²  íšŠì§°?횓횉횘 ì©Œì² ì¨‰ì¨‰ ?횜쨈횢. 
   cp = (char *)(pData + DEF_INDEX2_MSGTYPE + 2); 
   ZeroMemory(cPlayerName, sizeof(cPlayerName)); 
   memcpy(cPlayerName, cp, 10); 

   ZeroMemory(cTxt, sizeof(cTxt)); // v1.4 
   memcpy(cTxt, cPlayerName, 10); 
   m_Misc.bDecode(cKey, cTxt); 
   ZeroMemory(cPlayerName, sizeof(cPlayerName)); 
   memcpy(cPlayerName, cTxt, 10); 

   // ?íš‘ì¨￾ì§ ?íš‘ ?횕횆징횉횕쨈횂íš￾ì²  ì§¸íš￾쨩챌횉횗쨈횢. ?횕횆징횉횕íš￾ì²  ì©￾횎?ì¨￾ì¨￾챕 쨩챔íš￾ì§￾íš‰íš•ì§¸ì±  ì§¹íš’횊짱횉횗쨈횢. 
   if (memcmp(m_pClientList[iClientH]->m_cCharName, cPlayerName, 10) != 0) { 
      DeleteClient(iClientH, FALSE, TRUE); 
      return; 
   } 
Are (hbx) fix:

Code: Select all

// 05/22/2004 - Hypnotoad - sends client to proper location after dieing
void CGame::RequestInitDataHandler(int iClientH, char * pData, char cKey)
{
	char  * pBuffer = NULL;
	short * sp;
	DWORD * dwp;
	WORD  * wp;
	char  * cp, cPlayerName[11], cTxt[120];
	int   * ip, i, iTotalItemA, iTotalItemB, iSize, iRet, iStats;
	SYSTEMTIME SysTime;

	if (m_pClientList[iClientH] == NULL) return;

	pBuffer = new char [DEF_MSGBUFFERSIZE+1];
	ZeroMemory(pBuffer, DEF_MSGBUFFERSIZE+1);

	// 횄횜횄횎 íšÂ￾짖쩌횙 쨉짜?횑횇횒ì¨Â￾ì§Â￾ ?체쩌횤횉횠 Ã­Å¡Â￾횠쨈횢. ì©â€￾짤짹창쩌짯 ?íš‘ì¨Â￾ì§ ?íš‘ ?횕횆징횉횕쨈횂íšÂ￾ì²  Ã­Å¡Å ì§°?횓횉횘 쩌철쨉쨉 ?횜쨈횢.
	cp = (char *)(pData + DEF_INDEX2_MSGTYPE + 2);
	ZeroMemory(cPlayerName, sizeof(cPlayerName));
	memcpy(cPlayerName, cp, 10);

	ZeroMemory(cTxt, sizeof(cTxt)); // v1.4
	memcpy(cTxt, cPlayerName, 10);
	m_Misc.bDecode(cKey, cTxt);
	ZeroMemory(cPlayerName, sizeof(cPlayerName));
	memcpy(cPlayerName, cTxt, 10);

	// ?íš‘ì¨Â￾ì§ ?íš‘ ?횕횆징횉횕쨈횂íšÂ￾ì²  Ã¬Â§Â¸Ã­Å¡Â￾쨩챌횉횗쨈횢. ?횕횆징횉횕íšÂ￾ì²  Ã¬Â©Â￾횎?ì¨Â￾ì¨Â￾챕 쨩ì±â€￾íšÂ￾ì§Â￾횉횕째챠 Ã¬Â§Â¹Ã­Å¡â€™Ã­Å¡Å 짱횉횗쨈횢. 
	if (memcmp(m_pClientList[iClientH]->m_cCharName, cPlayerName, 10) != 0) {
  DeleteClient(iClientH, FALSE, TRUE);
  return;
	}
Is he dumb or what? trying sell off fixs in the 2.14 for his own. Go and look at his forum to see more of those so called 'fixs' he made that were already in the 2.14 before he posted them.